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WinUAE 1.5.0
(8 votes)
Written by Demon Cleaner   
Thursday, 19 June 2008

WinUAE 1.5.0

WinUAE 1.5.0 now officially released. Requires Windows 2000 or newer. Does not run on Windows 9x/ME.

New features/Improvements


- Picasso96 emulation rewrite.
* Major speed increase.
* Optimized blitter operations.
* Hardware (flicker free) mouse cursor emulated.
* Picasso96 <> native switch without screen/window reopening if
old and new size matches (instant mode switching).
* Fullscreen to fullscreen switch without desktop flashing.
* Color space conversion, all RTG color depths supported in windowed
mode as long as Windows desktop has same or higher color depth.
* Simple scaling support added, fill to whole screen instead of
switching resolution. (Useful with low resolution games and demos in
windowed mode or if host resolutions like 320x200 are not supported).
* Configurable 15/16/24/32 bit color space formats.
* Important notes if slowdown is noticed:
- Select "NonLocalVRAM" in Misc-panel (if major slowdown)
- Make sure display panel depth setting is same as Picasso96 depth
setting (or tick "Match host and RTG color depth if possible")
Color space conversion is always slower than direct match.
- Filter update.
* Scaling and centering are now more intuitive (NOTE: old settings
are not compatible).
* "FS" scale multiplier added (fill whole screen).
* "1/2" scale multipler added.
* Hq3x and hq4x filters added.
* Onscreen leds are not filtered anymore.
* Keep aspect ratio option added.
* Direct3D/OpenGL filters not yet updated.
- PCMCIA SRAM card emulation, includes real PCMCIA SRAM card support.
- ROM scanner byteswapped and even/odd ROM image support.
- Multithreaded AVI recording, huge speed increase with 2+ core CPUs
- Right mouse button over image selection buttons opens favorites menu
(can add/remove/edit shortcut paths to disk/rom/harddrive images).
- Sprite emulation updates, sprite doublescan support improved
(for example Fantastic Dizzy CD32 background), yet another missing
undocumented feature implemented.
- More compatible with timing changes caused by power saving features.
- Missing uaescsi.device CMD_GETGEOMETRY added.
- Debugger, GUI debugger improvements.
- A600/A1200/A4000 IDE emulation LBA48 (>128G) support.
- Input handling is more Windows-like, only release mouse/joystick/keyboard
when WinUAE loses focus (previously when mouse was not captured)
- Added 1.5M Chip RAM (A600 + 0.5M trap door expansion) and 384M/768/1.5G
Z3 RAM (configures two emulated RAM boards) configurations.
- Configuration file cache implemented, increases initial configuration
list loading speed.
- 5.1 sound settings include center and LFE channel (all 4 channels mixed)

Bugs fixed


- uaenet.device random deadlock fix, NSCMD_DEVICEQUERY works correctly.
- Gayle interrupt handling update.
- CPU emulation fixes, EXTB.L and CHK.L was 68000 (should be 68020+).
- Sprite emulation fix, Super Skid Marks hires mode cars and Marvin's
Marvellous Adventure score/cloud interference.
- "HAM4" and "HAM5" is displayed properly.
- Sound emulation fix, fixes Weird Dreams hospital scene sound problem.
- More compatible CD32 state restore support.
- AGA mode sprite garbage may have appeared in some cases. (1.4.5+)
- DOS formatted HD floppy image crash.
- Rare real harddrive detection crash.
- CD32 compatibility improved (Liberation CD32)
- Display emulation fix, mixed interlaced and non-interlaced modes don't
cause random display errors anymore, same with doublescanned interlaced
modes. (for example hires-mode Pinball Illusions)
- Autoconfig emulation update, Action Replay 3 does not detect
non-existing fast RAM board anymore.
- Many lha/lzh archives mounted as a harddrive crashed.
- Mousehack (tablet) mode works again.
- On the fly mouse/joystick switching crash fix.
- A3000 1.3 SuperKickstart works again.
- Many "non-standard" resolutions were missing in Picasso96 mode.
and more..
Last Updated ( Thursday, 19 June 2008 )
 
WinUAE 1.5.0 final preview
(5 votes)
Written by Demon Cleaner   
Friday, 16 May 2008

WinUAE 1.5.0

Estimated release date: June

This will be the first version that only supports Windows 2000/XP/Vista, older versions will not be supported anymore.

New features and improvements

* Picasso96 emulation rewrite:
o Major speed increase
o Optimized blitter operations
o Hardware (flicker free) mouse cursor emulated
o Picasso96 <> native switch without screen/window reopening if old and new size matches (instant mode switching)
o Fullscreen to fullscreen switch without desktop flashing
o Color space conversion, all RTG color depths supported in windowed mode as long as Windows desktop has same or higher color depth
o Simple scaling support added, fill to whole screen instead of switching resolution. (Useful with low resolution games and demos in windowed mode or if host resolutions like 320x200 are not supported)
o Configurable 15/16/24/32 bit color space formats
* Filter update:
o Scaling and centering are now more intuitive (NOTE: old settings are not compatible)
o "FS" scale multiplier added (fill whole screen)
o "1/2" scale multipler added
o Hq3x and hq4x filters added
o Onscreen leds are not filtered anymore
o Keep aspect ratio option added
* PCMCIA SRAM card emulation, includes real PCMCIA SRAM card support
* ROM scanner byteswapped and even/odd ROM image support
* Multithreaded AVI recording, huge speed increase with 2+ core CPUs
* Right mouse button over image selection buttons opens favorites menu (can add/remove/edit shortcut paths to disk/rom/harddrive images)
* Sprite emulation updates, sprite doublescan support improved (for example Fantastic Dizzy CD32 background), yet another missing undocumented feature implemented
* More compatible with timing changes caused by power saving features
* Missing uaescsi.device CMD_GETGEOMETRY added
* Debugger, GUI debugger improvements
* A600/A1200/A4000 IDE emulation LBA48 (>128G) support
* Input handling is more Windows-like, only release mouse/joystick/keyboard
* when WinUAE loses focus (previously when mouse was not captured) Added 1.5M Chip RAM and 384M/768/1.5G Z3 RAM (configures two emulated RAM boards) configurations

Bugs fixed

* uaenet.device random deadlock fix, NSCMD_DEVICEQUERY works correctly
* Gayle interrupt handling update
* CPU emulation fixes, EXTB.L and CHK.L was 68000 (should be 68020+)
* Sprite emulation fix, Super Skid Marks hires mode cars and Marvin's Marvellous Adventure score/cloud interference
* Sound emulation fix, fixes Weird Dreams hospital scene sound problem
* More compatible CD32 state restore support
* AGA mode sprite garbage may have appeared in some cases. (1.4.5+)
* DOS formatted HD floppy image crash
* Rare harddrive detection crash
* CD32 compatibility improved (Liberation CD32)
* Display emulation fix, mixed interlaced and non-interlaced modes don't cause random display errors anymore, same with doublescanned interlaced modes. (for example hires-mode Pinball Illusions)
* Autoconfig emulation update, Action Replay 3 does not detect non-existing fast RAM board anymore
* Some lha/lzh archives mounted as a harddrive crashed
* Mousehack (tablet) mode works again
Last Updated ( Friday, 16 May 2008 )
 
PSPUAE 0.71 released
(6 votes)
Written by Demon Cleaner   
Wednesday, 26 March 2008
And another new release of the famous Amiga emulator for PSP. In version 0.71 a sound bug of the previous release has been retained as an option, because it leads to an increase of speed. The download can as usual be found at the PSPUAE homepage .

* Fixed, not saving Frameskip setting (thanks to horace, for making me see the code clearly)
* Added left / right sound DWORD code (from Winuae, fixes sound not outputing correctly)
* Made sound bug from 0.70 into an option, as it gives a speed increase
* Altered Frameskip logic (to help stop frameskip going crazy)
* Altered Official Cycle Unit to improve CPU speed option
* Added Anti-Interpolation sound code (from WinUAE)
* Added Stereo Seperation option
Last Updated ( Wednesday, 26 March 2008 )
 
PSPUAE 0.70 released
(4 votes)
Written by Demon Cleaner   
Wednesday, 27 February 2008
The Amiga emulator PSPUAE for the Sony PSP has been updated to a new version. Downloads can be found at the PSPUAE homepage .

* Added alot of Rics FAMEC code and optimisations. (Gave some speed increase)
* Altered Hsync handler. (Removes slow down when sprites on screen, with CPU = MAX)
* Altered CPU CYCLE UNIT to 256 (Gave the most speed increase)
* Altered CHIPSET settings (To fall inline with CPU CYCLE UNIT change, its now a much more finer setting than in previous versions. Giving better results)
* Added Rics FAMEC Sound code (Still clicks, we know what the problem is, but i need help to solve it)
* Added Interpolation 4CH Sound under sound menu (This can improve sound slighty)
* Altered HEAP SIZE for available memory to PSPUAE (This solves all memory problems)
* Added Rics FAMEC FrameSkip Algorithm (This gives a finer smoother Auto FrameSkip)
Last Updated ( Wednesday, 26 March 2008 )
 
KGWHD - New website, new games updates, NEW DEMO PACKS!
(6 votes)
Written by Harrison   
Wednesday, 06 February 2008
KGWHD Logo

KillerGorilla, the man behind the famous WHDLoad Game Packs has just finished updating and launching a new version of his site, KGWHD.

The site has now been simplified into a single page, allowing for very easy navigation, as well as bringing the site's coding fully up to date.

Recent January additions to KGWHD include:
  • Lastest games update - 66 files @ 75MB
  • New demo packs released - 261 files in 4 packs @ 218MB
  • New working game and demo pack DATs, to keep your collection checked and up to date.
  • New magazine pack and DAT.
Plus the errors, archive, links and files pages will be linked back into the site very soon once work on the redesigned site is complete.

Visit KGWHD now to download the latest set of WHDLoad packs for Games, Demos and Magazines.

 
Last Updated ( Wednesday, 06 February 2008 )
 
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