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WinUAE 2.3.0
(0 votes)
Written by Demon Cleaner   
Wednesday, 29 September 2010
This is the final version of WinUAE 2.3.0

New features

- CDTV and CD32 subchannel hardware emulation, CD+G audio CDs supported.
- CDTV statefile support.
- FLAC compressed CD audio tracks supported (cue+flac or cue+iso+flac).
- Automatic center, max fullscreen and tv-like fullscreen options added.
- uaescsi.device SCSI emulation, including full CD audio support.
- Pause uaescsi.device CD audio when emulation is paused or GUI is open.
- Support for configuration file delayed CD image insert, for example CD32 games
F17 Challenge and Last Ninja crash if booted before CD32 boot screen appears...
- Right and bottom border, if outside of display area, is blanked instead of filling
with current border color.
- Full "Portable"/USB key mode (-portable command line parameter) and relative path support.
- Borderless/minimal/normal windowed mode option.


- CD/CD image handling rewrite:
* .ccd/.img/.sub and .mds/.mdf v1 image files supported.
* Subchannel support (CDTV/CD32 CD+G).
* Audio tracks fully supported.
* SCSI emulation, CD images and non-SPTI mode full uaescsi.device CD audio support,
most common CD SCSI commands emulated. SCSI emulation enabled by default.
* Near-instant compressed (mp3/flac) CD audio and zipped CD image startup time.
* More reliable CD/CD image and CD image/real drive on the fly change support.
- CD32/CDTV more accurate CD audio and animation streaming.
- Rawinput keyboard handling improved.
- Cycle exact audio and disk DMA sequencer, Paula DMA request line timing fully emulated,
(previously DMA accesses were "immediate", all other timing was already exact)
- Direct3D bezel overlays and "old" overlays separated, bezel overlays
are in overlays-directory, old overlays should be renamed as masks.
- Direct3D bezel automatic display area detection and aspect ratio correction.
- Disk images inside archives are automatically "extracted" to Disk Swapper
and floppy drive paths when dragged and dropped.
- 68000 and 68020 cycle exact CPU timing updates.
- 68040 MMU emulation compatibility improved, Linux and NetBSD confirmed working.
- Keyboard led handling improved.

Bugs fixed

- Triple/double/single buffer option was not saved to configuration file.
- Autovsync didn't work.
- Rawinput GUI F12 key ignored window focus.
- Gameports panel joystick/mouse type (mouse,joystick,analog joystick,..)
was ignored when configuration file was loaded.

Other bugs fixed

- Direct3D 2x+ shader filter bad image quality.
- CDTV CD timecode (Built-in CD player time counter).
- CD32 CD end of play notification only worked if play was last sent CD command. (Fightin Spirit)
- CD32 CD audio status reporting when attempting to play data tracks (Mission Impossible 2025)
- CD32 pad 2-button mode fixes (F17 Challenge, Quik The Thunder Rabbit, ATR)
- Audio length detection error if MP3 audio tracks had checksummed frames.
- Built-in image mounter CD audio timecode offset fixed.
- Z3/RTG RAM leak when restarting.
- Direct3D scanlines can be (finally) enabled on the fly.
- Configuration file cdimage0=:\ at startup didn't work.
- Dynamic hardfiles didn't work reliably with DirectSCSI filesystems.
- Dynamic hardfile data corruption if physical file size grew over 4G.
- Some demos had blank display (broke in 2.0 Denise updates).
- Transparent clipboard support crash fixes.
- Initial ROM scan didn't detect Amiga Forever rom keys correctly.
- Joystick axis bogus autofire in some situations when remapping joysticks.
- Rawinput was not enabled if only one (physical or logical) keyboard was detected.
- RTG mouse cursor problem in D3D mode with enabled filter.
- RTG 8-bit fullscreen mode color error in some situations.
- Miscellaneous custom chipset and disk emulation tweaks.
- RTS and RTD odd address check was missing, fixes also mysterious JIT crashes.
- Epson printer emulation multiple page printing fixes.
- plugin directory detection problems.
- Rar archive crash.
- ~1.5G Z3 Fast RAM works again (64-bit host OS only)

and more...

WHDLoad packages July 2010
(2 votes)
Written by Demon Cleaner   
Tuesday, 03 August 2010
WHDLoad makes it possible to install quite a lot demos and games, which were originally designed to run only from floppy disks, to your harddisk.

Latest packages:

# 27.07.2010 fixed: Leisure Suit Larry 3 (Sierra) install script now supports 5 disk release
# 19.07.2010 updated: Aquanaut (F1 Licenceware) rewritten, blitter waits added, docs added, new imager
# 19.07.2010 updated: Anarchy (Psygnosis) rewritten, trainer added, fixed several compatibility issues, new imager
# 13.07.2010 improved: Brian the Lion (Psygnosis) access faults removed, trainer added, decruncher in fast ram, interrupt code improved
# 13.07.2010 improved: Assassin Special Edition (Team 17) save highscore bug fixed, intro decruncher added
# 07.07.2010 updated: Lords of Chaos (Blade Software) complete rewrite, supports expansion disk, trainer and docs added
# 04.07.2010 improved: Nitro (Psygnosis) blitter waits added, highscore file optional, updated for newer WHDLoad, disk/bplcon0 accesses fixed

Homepage can be found here.
WHDLoad packages June 2010
(0 votes)
Written by Demon Cleaner   
Thursday, 01 July 2010
WHDLoad makes it possible to install quite a lot demos and games, which were originally designed to run only from floppy disks, to your harddisk.

Latest packages:

# 27.06.2010 updated: Fantastic Dizzy  (Codemasters/Purple Haze) more copylocks removed, quitkey changed, memory setup changed
# 24.06.2010 improved: Cloud Kingdoms (Millennium) beam delay added, useless reloc code skipped, install/slave update for WHD10+
# 21.06.2010 improved: UN Squadron (U.S.Gold) german version supported too
# 21.06.2010 improved: Myth (System 3) decruncher to fast memory, blitter waits and cpu dependent delays patched, waitbutton added
# 21.06.2010 improved: Dynasty Wars (U.S.Gold/Tiertex) inserted buttonwaits for intro, sound/keyboard delays patched, better blitterwait routine
# 21.06.2010 improved: Batman the Movie (Ocean) files moved to a subdirectory, default quitkey changed, disk access removed
# 21.06.2010 improved: Arena (Psygnosis) buttonwait fixed
# 09.06.2010 new: Evil's Doom demo (Olympia Software) done by Psygore

Homepage can be found here.
WinUAE 2.2.0
(0 votes)
Written by Demon Cleaner   
Tuesday, 29 June 2010
This is the final version of WinUAE 2.2.0

Major Game Ports and Input GUI update

- Quick and easy Game Ports input event remapping support.
- Test mode, check built-in or custom key mappings quickly.
- Also includes simple autofire configuration.
- Game Ports mappings are always merged with Input panel configuration modes (*).
For example when configuring a game pad, you can use Game Ports GUI for basic
configuration and remap extra buttons using Input GUI.
- Input GUI also includes quick test and remap options. Press any key,
joystick or mouse axis or button and selected input target will be
instantly ready for remapping, no more slow and manual searching.
- "Windows mouse" not supported in test or remap modes.

*) Possible compatibility issue with old configuration files in Configuration

#1-3 mode. Workaround: set Game Ports mouse and joystick to none.

Other new features

- (Pointless) Max 1G Chip RAM support.
- 7zip SDK updated, XZ and PPMD decompression support added.
- Triple/Double/No buffering option added to GUI.
- NTSC checkbox added to Quickstart GUI.
- WASAPI and PortAudio volume control support.
- 68030 data cache emulated (mostly useless currently).
- Save state when emulator is quit configuration file option.
- Show information window while scanning for ROMs.
- Monitor "bezel" overlay image support (configuration file only).
- Floppy sound channel mask (configuration file only).

Bugs fixed

- CD32 on the fly CD changes, both images and real CDs.
- Autoscale top border position was incorrect in some situations.
- Directory filesystem crash in some situations when attempting
to open non-existing files or directories.
- INTREQR returned bit 15 set in some situations.
- GUI custom CPU frequency was read incorrectly.
- More 68020 "cycle exact" timing fixes (interrupts and blitter).
- 68000 cycle exact too slow CIA interrupt timing.
- Audio filter emulation didn't always follow power led state correctly.
- Amiga to Windows clipboard image sharing failed to convert some image types.


- Direct3D shader mode is more compatible with Intel integrated graphics cards.
- Custom chipset compatibility updates (for example Roots 2.0 / Sanity)
- 68020 "cycle exact" mode improvements.
- Direct3D "none" filter allows again all filter setting adjustments.
- On screen Power LED fade emulation improved.

and more, check winuaechangelog.txt for (technical) details.

Last Updated ( Tuesday, 29 June 2010 )
WHDLoad packages May 2010
(0 votes)
Written by Demon Cleaner   
Tuesday, 01 June 2010
WHDLoad makes it possible to install quite a lot demos and games, which were originally designed to run only from floppy disks, to your harddisk.

Latest packages:

# 31.05.2010 updated: Car Vup (Core Design) re-written, 2 button support added
# 30.05.2010 improved: Pinball Mania (21st Century Entertainment) Tarantula access fault workaround
# 30.05.2010 improved: Indiana Jones & The Last Crusade (Lucasfilm Games) reassembled from new kickemu, reworked package
# 30.05.2010 fixed: Sensible Soccer (Sensible Software) slave works on M68000 now
# 25.05.2010 new: 1st Division Manager (Codemasters) done by Psygore
# 22.05.2010 new: T-Zer0 demo (clickBOOM) done by Psygore
# 04.05.2010 improved: Cybernoid 2 (Hewson) many changes, joypad support
# 04.05.2010 improved: Cybernoid (Hewson) many changes, joypad support, trainer added
# 04.05.2010 fixed: Xenon (Bitmap Brothers) slowdown problem should be fixed
# 02.05.2010 new: Art Of Chess, The (SPA) done by Psygore
# 01.05.2010 improved: Extension (Pygmy Projects) loading picture displayed, small adaptions

Homepage can be found here.
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