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WinUAE 1.5.3 Print E-mail
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Written by Demon Cleaner   
Monday, 10 November 2008

WinUAE 1.5.3

Now includes optimisations for RTG applications, small improvements of the chipset emulation and has the possibility to associate certain filetypes (*.adf, *.uae...) systemwide with the emulator.

Major 1.5.x bug fixes

- Huge memory leak when switching between RTG and native modes.
- Writing to disk images didn't work in some games.
- Configuration cache missing files in subdirectories.
- Random freeze when switching to fullscreen modes that are smaller than desktop resolution.
- Second and third mouse/firebutton handling fix (Aladdin, BC.Kid and more)

Other bug fixes

- "Always on top", "No taskbar button" and fullscreen color depth change works on the fly.
- OpenGL fullscreen fixed.
- Parallel/Serial/MIDI select menus and Input-panel bottom options didn't work correctly.
- System clock run slightly too fast or slow if chipset refresh rate was different than startup refresh rate (really old bug).
- OCS NTSC configuration defaulted to PAL refresh rate.
- Real PCMCIA SRAM card re-insert detection fixed.
- Fullscreen RTG 16-bit to 32-bit desktop windowed mode switch (CTRL+F12) color errors fixed.

New features

- Basic file association settings added to GUI (.uae, .adf etc..)
- RTG vertical blank wait uses interrupts, no more busy waiting. Should improve performance in many fullscreen RTG games.
- Added RTG virtual refresh rate configuration to GUI.
- Added RTG refresh rate next to chipset refresh rate FPS counter.
- Undocumented OCS "scanline" feature emulated (Ode to Ramon I and II)
- Midline resolution change improvements (still far from perfect, Disposable Hero, Innovation Part 2)
- Only accept current latest OpenAL32.dll or newer (old versions can cause crashes during device enumeration)
- Improved emulation of reads from write-only custom registers (S.E.X. / Fantasys)
- Syncronize Clock stability improved.


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Last Updated ( Monday, 10 November 2008 )
 
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