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Games Platform James Pond 2: Codename RoboCod
 

James Pond 2: Codename RoboCod Hot

 
Editor rating
 
7.8 User rating
 
0.0 (0)
James Pond 2: Codename RoboCod

Information

Information
License:  Commercial
Year:  1991
Hardware
A500 (OCS) A600  (ECS)
Number of disks
1
Harddrive Installable
WHD Install available
Language
English
Number of Players
1 only
Game Developer's Credits
Publisher:  Millennium
Budget Publisher:  Kixx (U.S. Gold)
Developer:  Vectordean
Coder:  Chris Sorrell
Graphics:  Chris SorrellLeavon Archer
Musician:  Richard Joseph
Others(Misc):  Steve Bak
Game Notes and Information

Screenshots, Artwork and Media

Screenshots
Artwork - (Boxart, Diskscans, Adverts.. etc)
No Boxart, Disk label or other supporting Artwork scans are currently avaialble for this game.
If you can provide some please can you help by submitting them for us to use?
Media

Manuals and Downloads

Manuals and Support Material
Click on the book icons to view the files. Text files will open in a popup window. PDFs will open in a new browser window.

Downloads
No downloads currently avaialble for this game

Cheats and Tips

Cheats
During play, type "LITTLE MERMAID" and use the following keys:

'F'___________________Gives robocod some wings.
'P'___________________Gives robocod the plane.
'B'___________________Gives robocod the bath.
'C'___________________Gives robocod the car.
'X'___________________Go straight to the exit.
'S'___________________Save position.
'G'___________________GOTO POSITION.
'K'___________________Kill robocod.
'M'___________________Map selector.
'RETURN'______________Invincibility on/off.
'F6'__________________50 Hz.
'F7'__________________60 Hz.
'F9-F10'______________Screen effects.
Tips
No hints, tips or helpful information currently available - Please submit any you know.

Member's Reviews

Editor review

Prawn Connery is James Pond...

1 of 1 people found the following review helpful
Yep, another cutesy platform game on the Amiga. This is Robocod, or to give it it's full name James Pond 2: Codename Robocod. The plot is that Dr. Maybe has taken control of a toy factory and plans to use it to take over the world by way of explosive penguin bombs (Penguin chocolate bars' sponsorship of the game might have had something to do with that). FI5H Agent James Pond (Robocod) is the only person that can diffuse the bombs and save us.



Those who have played the first game will notice quite a change in this sequel. Firstly the game takes place out of the water, and on dry land. Secondly Pond has gained a special skill, he is now able to extend his body upwards and can grab onto ledges that are directly above him, hence the name Robocod.



Among the enemies Robocod faces are playing-card birds, caterpillars, snakes, toy-trains and liquorice allsorts men. Robocod has no weapon so they can all be killed by jumping on top of them one or more times.



The game is big, there are over 50 levels, split into rooms contain several with a similar theme, and the majority of them are vast but unfortunately quite empty. Enemies are thinly spread out, meaning the levels are not as action filled as in other games. Each play through the game is different as there are many hidden exits leading to different levels and routes through each room. At the end of every two rooms there is a boss stage, usually a giant version of one of the previously encountered enemies. Having no passcode system is frustrating with the size, it requiring a significant amount of time to be dedicated in one sitting to be able to get through it all.



There levels are varied, from mainly linear left-to-right style to ones where you must use the stretch to reach platforms above, and with a few constant scrolling levels as well as an upside down level and one set on a bouncy surface there are some clever ideas in the game. Robocod can speed down slopes, showing off the games smooth scrolling, but there is usually something bad waiting for him to crash into.



There is little to fault in the graphics department. The AGA version may have had better backgrounds, but there wasn't much difference otherwise and Robocod gets the most out of the OCS chipset. Sound is also perfectly acceptable, the music is very good while the sound effects are average.



So in summary we have a good platform game, that'll take ages to see everything it has to offer but is let down a little by trying to be too big. Robocod is definitely worth a play, just watch you don't get hooked!
Overall rating: 
 
7.8
Graphics:
 
9.0
Sound:
 
6.0
Gameplay:
 
6.0
Lifespan:
 
10.0
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