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Another World Featured Hot

 
Editor rating
 
7.3 User rating
 
7.5 (1)
Another World

Information

Information
License:  Commercial
Year:  1991
Hardware
A500 (OCS) A600  (ECS)
Number of disks
2
Harddrive Installable
WHD Install available
Language
English French Italian
Number of Players
1 only
Game Developer's Credits
Publisher:  US Gold
Budget Publisher:  Kixx XL (U.S. Gold)
Developer:  Delphine Software
Coder:  Eric Chahi
Graphics:  Eric Chahi
Musician:  Jean-François Freitas
Game Notes and Information
Known in the US as Out Of This World

Screenshots, Artwork and Media

Screenshots
Artwork - (Boxart, Diskscans, Adverts.. etc)
Media
Longplay:

Created by http://www.recordedamigagames.org

Manuals and Downloads

Manuals and Support Material
Click on the book icons to view the files. Text files will open in a popup window. PDFs will open in a new browser window.

Downloads
No downloads currently avaialble for this game

Cheats and Tips

Cheats
No cheats currently available - Please submit any you know.
Tips
Level Codes:
To enter a new level code, you must first die, then press 'C'.
When asked to, press 'Fire' to continue.
1 - EDJI
2 - HICI
3 - FLLD
4 - EDIL
5 - FADK
6 - LDCI
7 - ICAH
8 - LDIJ
10 - KJIA
11 - LFEK
12 - FLAK
13 - LAEA
14 - FIEI
15 - GABK
16 - KCGB


Section CODES:
Here is an alternate set of level codes. Try these if the ones above don't all work.
EDJI - In the Lake
CCAL - In the Caves
ICAH - By the Pool
HICI - In the Prison
EDIL - End of Caves
FIEI - Power line
FLLD - In the Sewers
FADK - T-Shaped Rock
LALD - Blast run
LIBC - First Recharger
KCIJ - Temple Entrance
LFEK - Tower Baths

Member's Reviews

Editor review

One of the finest cinematic experiences

5 of 5 people found the following review helpful
Most people will say that Prince of Persia is the game that inspired blockbuster action-adventure franchises such as Tomb Raider. That statement wouldn't be far off the truth - however, just like Rome wasn't built in one day, it took many, many years for the game concept to be developed and refined to the standards that we are used to today. And in my opinion, games like Another World were the titles that took the concept one step further, paving the way for future gems such as ICO and Shadow of the Colossus to be made.



Eric Chahi's Another World tells the story of a young scientist who, after an accident during a scientific experiment, ends up being teleported to a barren, alien world. Dazed, confused, and armed only with his wits, the young man must begin a journey to figure out how to get home, and most importantly, to survive in a highly hostile environment, where man-eating creatures, flesh-eating plants and an aggressive alien race are only some of the dangers that lie in wait.



Another World distinguished itself from contemporary games by featuring polygonal graphics and motion-captured characters - unprecedented at the time. This has resulted in very natural-looking, realistic movement of the humanoid characters, which would've been nearly impossible with a sprite-based graphics engine. Combined with excellent sound effects and cinematography, there really isn't anything to dislike about the audiovisual side of this product. But, graphics and sound alone don't make a good game, so how does it actually play?



Let me just say that once I picked up the joystick to play this game, it was hard to stop. The controls were intuitive, the scenes masterfully woven together - the events flowed into each other seamlessly. In essence, the gameplay is very much similar to the aforementioned Prince of Persia. The hero can jump, duck, roll, jump up to and cling to ledges. From the get-go, however, it becomes clear that the game is much more dynamic. You solve a puzzle in one location, proceed to the next, fight a few aliens, jump some chasms, solve some more puzzles - you're constantly moving forward, going from one scene to the next ... there hardly is any backtracking involved. It was clear that the developers put a lot of effort into making the game as cinematic an experience as can be, with little time wasted on doing repetitive stuff.



Imagine this. At the starting stages, the protagonist finds himself locked up with an alien prisoner, in a cage suspended over a pit by a chain. By pulling the joystick left and right, the two will start rocking the cage back and forth. The guards will start to grow alarmed, shout at you to stop the nonsense, and fire a warning shot. Before long, the weight of the prisoners causes the chain to break, the cage falls onto a guard - killing him - and the cage door breaks open, spilling its prisoners onto the ground. 'Freedom!', you think! But one of the guards has managed to run off, and you don't have to guess twice what he's gone off to do. From then on, it's one frantic situation after the other, being chased by the aliens through the prison complex, through underground caves and so on. The action never lets up.



The compelling nature of the game has a price though: it's over before you even realise it. Whereas some games can last the average player upward of 50-60 hours, Another World could likely be completed in as little as 3 hours, depending on how quickly one can figure out the puzzles and situations. And because the game is so linear - there's only one path to follow from start to finish, and one way to solve problems - there really isn't much reason to play a second time beyond wanting to see the story again, or witnessing the awesome visuals. In other words: what's there is awesome, there just isn't enough of it.



Still, despite being so short-lived, Another World is one heck of a ride. It's one of those rare games that just oozes quality - and leaves you wanting more. Much more.
Overall rating: 
 
7.3
Graphics:
 
9.0
Sound:
 
7.0
Gameplay:
 
8.0
Lifespan:
 
5.0
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User reviews

Average user rating from: 1 user(s)

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Overall rating: 
 
7.5
Graphics:
 
10.0
Sound:
 
8.0
Gameplay:
 
7.0
Lifespan:
 
5.0
 
 

Another World

0 of 0 people found the following review helpful
I remember when this game first came out and was deafened by the sound of jaws dropping at the sight of the intro. This was the most eye achingly brilliant game of it's time. It showed off what could be done with 32 colours on screen if you really tried.

The controls could be painstakingly precise but you ignored that because you wanted to see what was on the next screen.

The main downside of this game was first it's short lifespan and then that it was surpassed by the even better Flashback.

If you've never played this game before, Shame on you! Buy it, Download it, whatever but just play it!
Overall rating: 
 
7.5
Graphics:
 
10.0
Sound:
 
8.0
Gameplay:
 
7.0
Lifespan:
 
5.0
Was this review helpful to you?
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