WinUAE 2.1.0 Preview |
Written by Demon Cleaner | |
Tuesday, 23 February 2010 | |
Preview of the upcoming WinUAE release. Major 2.0.1 bugs fixed- Sprite bug fixed. (Super Stardust level selector)- Directory filesystem mount errors if ISO-8859-15 character set was not installed in Windows Other changes- Random Direct3D filter graphics crap fixed- Direct3D fullscreen ALT-TAB fixes - More than 8 virtual or real CD drives crash fix - Rare dualplayfield buffer corruption. (Shadow Fighter AGA) - CD32 pad emulation compatibility update. (Roadkill CD32) - Some game controller device types were ignored New features- CDTV/CD32 CD image support, including audio tracks, plain iso- cue + bin, cue + bin + wav and cue + bin + mp3 supported - Direct 3D rewrite, shader based, overlays and RTG supported - DF3: on screen led shows internal (NV)RAM accesses (CDTV and CD32) - Input panel Caps and Scroll Lock full remapping support - A1000 Agnus vblank bug emulated - Fullscreen dialogs have separate size and position settings (Vista/7), center dialogs in fullscreen (XP) Updates- More compatible CDTV/CD32 CD audio support using direct digital audio extraction. Sound panel volume adjusts also CD audio volume- 68000 cycle-exact mode cycle counting updates - OCS Denise "bug" emulation fully implemented - Autoscale display size detection improvements - Support DMS files that have fake complete track zero. (BBS ads) HomepageWinUAE homepage Set as favorite Bookmark
Email This
Hits: 9405 Comments (0)
Write comment
You must be logged in to a comment. Please register if you do not have an account yet.
|