WinUAE 1.5.3
Written by Demon Cleaner   
Monday, 10 November 2008

WinUAE 1.5.3

Now includes optimisations for RTG applications, small improvements of the chipset emulation and has the possibility to associate certain filetypes (*.adf, *.uae...) systemwide with the emulator.

Major 1.5.x bug fixes

- Huge memory leak when switching between RTG and native modes.
- Writing to disk images didn't work in some games.
- Configuration cache missing files in subdirectories.
- Random freeze when switching to fullscreen modes that are smaller than desktop resolution.
- Second and third mouse/firebutton handling fix (Aladdin, BC.Kid and more)

Other bug fixes

- "Always on top", "No taskbar button" and fullscreen color depth change works on the fly.
- OpenGL fullscreen fixed.
- Parallel/Serial/MIDI select menus and Input-panel bottom options didn't work correctly.
- System clock run slightly too fast or slow if chipset refresh rate was different than startup refresh rate (really old bug).
- OCS NTSC configuration defaulted to PAL refresh rate.
- Real PCMCIA SRAM card re-insert detection fixed.
- Fullscreen RTG 16-bit to 32-bit desktop windowed mode switch (CTRL+F12) color errors fixed.

New features

- Basic file association settings added to GUI (.uae, .adf etc..)
- RTG vertical blank wait uses interrupts, no more busy waiting. Should improve performance in many fullscreen RTG games.
- Added RTG virtual refresh rate configuration to GUI.
- Added RTG refresh rate next to chipset refresh rate FPS counter.
- Undocumented OCS "scanline" feature emulated (Ode to Ramon I and II)
- Midline resolution change improvements (still far from perfect, Disposable Hero, Innovation Part 2)
- Only accept current latest OpenAL32.dll or newer (old versions can cause crashes during device enumeration)
- Improved emulation of reads from write-only custom registers (S.E.X. / Fantasys)
- Syncronize Clock stability improved.

Homepage

WinUAE homepage


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Last Updated ( Monday, 10 November 2008 )