WinUAE 1.5.3 |
Written by Demon Cleaner | |
Monday, 10 November 2008 | |
WinUAE 1.5.3Now includes optimisations for RTG applications, small improvements of the chipset emulation and has the possibility to associate certain filetypes (*.adf, *.uae...) systemwide with the emulator.Major 1.5.x bug fixes- Huge memory leak when switching between RTG and native modes.- Writing to disk images didn't work in some games. - Configuration cache missing files in subdirectories. - Random freeze when switching to fullscreen modes that are smaller than desktop resolution. - Second and third mouse/firebutton handling fix (Aladdin, BC.Kid and more) Other bug fixes- "Always on top", "No taskbar button" and fullscreen color depth change works on the fly.- OpenGL fullscreen fixed. - Parallel/Serial/MIDI select menus and Input-panel bottom options didn't work correctly. - System clock run slightly too fast or slow if chipset refresh rate was different than startup refresh rate (really old bug). - OCS NTSC configuration defaulted to PAL refresh rate. - Real PCMCIA SRAM card re-insert detection fixed. - Fullscreen RTG 16-bit to 32-bit desktop windowed mode switch (CTRL+F12) color errors fixed. New features- Basic file association settings added to GUI (.uae, .adf etc..)- RTG vertical blank wait uses interrupts, no more busy waiting. Should improve performance in many fullscreen RTG games. - Added RTG virtual refresh rate configuration to GUI. - Added RTG refresh rate next to chipset refresh rate FPS counter. - Undocumented OCS "scanline" feature emulated (Ode to Ramon I and II) - Midline resolution change improvements (still far from perfect, Disposable Hero, Innovation Part 2) - Only accept current latest OpenAL32.dll or newer (old versions can cause crashes during device enumeration) - Improved emulation of reads from write-only custom registers (S.E.X. / Fantasys) - Syncronize Clock stability improved. HomepageWinUAE homepage Set as favorite Bookmark
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Last Updated ( Monday, 10 November 2008 ) |