InformationInformation
License:
Commercial
Year: 1993 Hardware Number of disks Harddrive Installable Language Number of Players Simultaneous Players Game Developer's Credits
Publisher:
Team 17
Developer: Team 17 Coder: Jamie Woodhouse Graphics: Jamie Woodhouse ‚ Richard Heasman Musician: Allister Brimble ‚ Bjørn Lynne Others(Misc): Martyn Brown Game Notes and Information
Screenshots, Artwork and MediaArtwork - (Boxart, Diskscans, Adverts.. etc)
No Boxart, Disk label or other supporting Artwork scans are currently avaialble for this game.
If you can provide some please can you help by submitting them for us to use? Media
Manuals and DownloadsManuals and Support Material
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Downloads
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Cheats and TipsCheats
During a one player game when you die and have no more credits, press fire on the joystick in the mouse port to restart the game on the level you last died on.
Tips
BASICS: There are eight worlds and ten scenes per world. To complete each scene you must collect all the gold keys and make your way through the open door.
EGGS AND BADDIES: Touching a baddie causes the loss of one armour or death. Eggs can be thrown at baddies and it takes one hit to destroy them in World One, 2 in World two, 3 in World Three, and 4 hits in World Four and above. Big baddies take 6 in World One, 8 in World Two, 10 in World Three and 12 hits in World Four and above. PEACE BONUS: Completing a scene without throwing any eggs gives a bonus of 10,000 points, double world points and doubles the egg bonus. EGG BONUS: Collecting the fruits and completing a scene gives an egg bonus. Each fruit is worth 1-6 fruit points (red = 1, purple = 6). In World One you need 4 fruit points for an egg bonus, World Two you need 6, World Three you need 8 and in World Four and above you need 10 fruit points for an egg bonus. GEM BONUS: Collecting all six gems gives a gem bonus which starts at 10,000 points and doubles each time you get it. The gem bonus resets to 10,000 points when you die. COLLECTABLES
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