Theme Park ========== Manual CHAPTER 1: WELCOME TO THEME PARK. The Aim Of The Game 8 The Main Menu 9 CHAPTER 2: DESIGNING A NEW PARK. Your Player Details 10 Your Player Details Are 10 Where in the World 12 Site Details Screen 13 To Leave Site Details Screen 14 Park Details Screen 15 To Leave Park Details Screen 15 Tutorial 16 Following The Tutorial 16 CHAPTER 3: IN THE PARK Using The Icon Bar 18 Paving Paths 19 Tolay paths 20 Forming a queue 20 To Place queues 21 Selecting Rides 21 To access the rides purchaser 21 to access the quick menu 22 to place a ride 22 to place the entrance 22 to place the exit 23 buying shops 23 to purchase a shop 23 park features 24 to purchase park features 24 toilet training 25 hiring staff 26 to hire staff 26 to place staff in the park 26 overview map 27 query mode 27 park status icon 28 check finances 28 tune-up icons 28 tune-up icons specific to staff are: 29 using quick menus 30 user definable rides 31 building a raised track ride 31 adjusting height 32 modernising raised track rides 32 building a flat track ride 32 ride cost 33 open for business 33 to open your theme park either: 33 CHAPTER 4: PEOPLE IN THE PARK. staff 34 entertainers 34 handymen 34 mechanics 34 to repair a ride 35 guards 35 zoning staff icons 35 to zone routes: 36 staff-check icons 36 customers 36 thugs 37 consumer associated reps 37 CHAPTER 5: PURCHASER SCREENS ride purchaser 38 the ride purchaser tells you: 38 purchaser screen icons 39 shop and side-show purchaser 39 side shows 40 staff purchaser 41 on the staff purchaser information includes: 41 features purchaser 41 information screen 42 ride information screen 42 shop information screen 43 side-show information 45 staff information screen 45 customer information screen 46 rankings screen 47 ride rankings 47 staff ranking 48 shop ranking 48 CHAPTER 6: USING THE MENU BAR the park menu 50 restart 50 load 50 save 50 park open(O) 51 fireworks display(F) 51 quit (ALT ESC) 51 the options menu 51 sound FX 51 music 51 advisor (FORWARD SLASH) 51 auto buy bus (SHIFT B) 51 sandbox/sim/business 52 game speed 52 the display menu 52 toggle screen mode (R) 52 ride purchaser 52 shop purchaser 52 scenery purchaser 52 staff purchaser 52 shop list(F5) 53 ride lists (f6) 53 staff list(F7) 53 park map 53 bank requester 53 bank statement 53 park status 53 stock screen(CshiftS) 53 research department 54 game 54 stock market 54 world map(M) 54 make things tiny (SHIFT+T) 54 CHAPTER 7: DEVELOPING YOUR PARK. park status screen 56 to access the park status screen 56 using the park status screen 56 thought bubbles 57 stock screen 59 to access the stock screen 59 to place an order 59 the research department 60 to access the research lab 60 funding research 61 research vats 61 leaving research 62 negotiations screen 62 staff negotiations 62 to raise your offer 63 to lower your offer 63 make,break or strike 63 goods negotiations 64 CHAPTER 8: THE FINANCIAL SECTOR bank requester screen 66 using the bank requester screen 67 stock market 69 buy buy buy 70 sell sell sell 70 Chapter 1 PAGE 6 WELCOME TO THEME PARK. The whether looked a bit dodgy, threatening rain, but it was pleasantly warm. Near perfect conditions for a family visit to the THEME PARK, which had recently opened nearby. The TV ads promise a perfect day out and thrills galore. The place looked so spectacular we just could not resist. The bus that took us to the THEME PARK was huge, with room for a couple of hundred people on board. Not all crammed in like sardines either: everyone got a seat, there was plenty of leg room and air conditioning kept us cool. We seethed through the traffic, and in no time at all arrived at our destination. A sign above the gate said welcome to bullfrogs world! Even I was exited, and my kids were buzzing. I bought the tickets-a bit steep for the whole family but all the rides were free once your in the great metal gates swung open and in we swarmed carried along by the enthusiasm of the crowd. And what a sight met our eyes! The place was fantastic! Rides galore,shops,souvenirs and all the facilities you could possibly wish for. A huge roller coaster -THE WHIRLWIND dominated the sky line and we followed the signs straight there hoping to be the first in the queue, somehow a few others had beaten us to it but we weren't made to wait long we climbed aboard and pulled down the safety rail me and my wife in front the two kids behind phew! What a ride loops, curls,corkscrews and so fast the g-force was to quote the kids intense they wanted a second go immediately but i said we should try a few of the other rides first and bought them 'i rode THE WHIRLWIND T-shirts from a nearby souvenir shop to keep them happy A few rides later i was getting peckish and the kids were ravenous there was a burger stand handy so i treated the family to burgers and fries we ate them in the picnic area by a fountain in the cool shade of the trees bliss the food was good but the salty fries soon had us all thirsty so it was out with the wallet again for a few colas and the ice creams As I put my litter in the bin i noticed the kids had left their rubbish on the grass but before i had a chance to say anything i saw a park worker whisk it away still the day would not have been complete without giving the kids a good telling off and their subsequent tantrums. Refreshed and rejuvenated i felt like a challenge so i chanced my arm on the coconut shy those coconuts must have been glued in because I hit them full on a good few times but they didn't budge they must have been glued in then my son decided to humiliate me by hitting the cans for six in tin can ally now it was my turn to sulk! So i decided to cool off in the saloon while my wife and kids went off exploring when I emerged i needed to answer the call of nature and the clear signposting meant that I'd found a toilet in no time the super toilet was so clean and user- friendly i remember thinking i could of stayed there for hours next i headed for the fountain, a meeting place for separated families and sure enough the wife was waiting there with the kids. They'd had a wonderful time in my absence, had travelled all over the park by monorail and hadn't even minded the shower of rain because a man dressed as a chicken was handing out umbrellas to protect them plus they rode THE WHIRLWIND for a second time and it was even faster than before speeded up for extra thrills. We stood and watched a spectacular fireworks display as the sky grew darker and then tired but happy made our way back to the bus all in all the families day out at bullfrogs world just couldn't have been any better. PAGE 8 THE AIM OF THE GAME. Simply put to be the best. To make your Theme Park not only the hottest ticket for thousands of visitors, but the hottest property on the shares exchange. At the end of every financial year, you receive a statement on the year end chart rating your Theme Park against forty rivals in six categories. The categories are : Richest Park Owner Most Exciting Park Most Amenities Customer Satisfaction Biggest Park Most Pleasant Park Only when your numero uno in each category have you achieved your aim of constructing the ultimate Theme Park. PAGE 9 THE MAIN MENU Having successfully loading the game, the advisor introduces you to the world of Theme Park. To skip the intro sequence at any point, press SPACE bar. You arrive at the title screen: press SPACE bar again, and you are asked to type out a nick name. Do so by using the key board and confirm with a left click, to the tick icon. The main menu appears. To select a main menu option, highlight it with the cursor and left click or press the relevant key. The main menu options are : F1 - Set up new Theme Park : left click here for the 'Your Player Details Screen' F2 - Load Game : a left click bring up a save game window to choose which park to re-open, high light with the cursor and left click. Press ESCAPE to return to the main menu without loading a game. F3 - Continue Game : Returns you to the current Theme Park the last time you saved. F4 - See Intro : So impressed, you want to watch it again ??? I don't blame you! F5 - See credits : Find out the names of those responsible for Theme Park. F6 - Quit to dos - quits the main menu and takes you to the operating system. CHAPTER 2 PAGE 10 DESIGNING A NEW THEME PARK Highlight F1 - Set up new Theme Park and left click for the Your Players Details Screen. YOUR PLAYER DETAILS Give the park some personality and set up the kind of game that you want to play on the your players details screen. Use the mouse to highlight a category with the cursor and left click. Alternatively, use the cursor keys to move up and down the list and left/right to select the particular options. YOUR PLAYER DETAILS ARE: Your name - type in your name using the keyboard Your nickname - Type in something witty, abusive, or filthy using the keyboard to a maximum of eight characters. This nickname become essential when restoring saved games - it acts like a password and you are unable to restore a game without it. Age - Lie if you like, but you are only kidding yourself. Enter your age on the keyboard. Sex - The options are Male or Female. So no surprises there! Highlight one or the other with the cursor keys, or left click the appropriate box. Park Name - Type in nothing here and your park is known as Bull Frogs World, but I'm sure you can come up with something a little more imaginative than that. Enter the park name on the keyboard. Use back space to correct incorrect characters. Sim Level - Choose from Sand Box, Sim and Full. Highlight the desired level of play with the cursor, and then left click. Sand Box - Level is very much for beginners. You can enjoy all the fun of the fair and design a park without the stresses, strains and complications that come from visits to the bank requester screen. There's no need for research, and your shops cannot run out of stock, so there's no need to visit the stock screen. However, you may still have to take out a loan, and keep one eye on your bank balance to avoid going bankrupt. Needless to say, you are missing out on a awful lot of Theme Park's best features. Sim Level - Is intermediary. You are involved in research to develop new park facilities, and the negotiation screen pop up periodically. However if you visit the stock screen and stock market screen you'll find that these features are not available to you. Full Level - Only on Full level do you get to utilise all Theme Parks options. Now you are not only expected to research new facilities, but purchase stocks for shops and shares in other parks. Your responsible for every financial transaction. And rival operators can have a say in you success on full level. Your playing the big boys. Park visitors - choose a mood from happy, average and fussy by left clicking the appropriate box. The fussier you customers become, the harder it is to part them from their cash. This only effects your Theme Park's visitors for the first four years in operation, after which is all down to you. Start Level - choose between easy, medium and hard. This decides the amount of money you begin with. On easy level, 200,000 is deposited in your current account, choose medium, and 150,000 is added to your coffers, while on hard level, you've a mere 100,000 to play with. Opponents - none, four, ten and all are the options here. If you are playing in glorious isolation the game losses it's competitive element. The more rival Theme Parks that are out there, the trickier it gets to be best in all six categories, and someone might just buy the park out from under you. Opponents level - this decides how aggressive your opponents are. Choose between easy, medium and hard. You can make life a lot simpler if you hamper the opposition and make them easy, but for a real challenge make all the opposing Theme Park rock hard. First Game - no or yes. If you select Yes, you are given a tutorial by the park advisor when you enter the park to help get you started (see tutorial). When you finished entering your player details, left click the tick icon for a look at the world map. PAGE 12 WHERE IN THE WORLD On the world map available, sites are marked as yellow. Re dots mark locations you cannot currently afford, while sites occupied by other Theme Park owners are marked in blue. At the bottom of the screen is your bank balance. Highlight a location with the cursor, the name and cost of establishing a park appear above your bank balance. No surprising that it cost nothing to set up a park in Britain. This is your only option when first playing Theme Park. Left click a red or yellow dot for details of the site and the country in which it is located (see site details screen). Left click a blue dot to look at parks already in existence on the park details screen. When you find a site you are happy with, left click BY LAND. This location appears on the map as a golf ball about to be teed off. To leave the world map for the park itself, left click the tick icon. PAGE 13 SITE DETAILS SCREEN This lists all the factors which could affect the success of a Theme Park. Built on a particular site, specifically population economy and climate : COST - How big a bite of your bank balance of you bank balance is this location going to take? LOCAL POPULATION - The number of potential customers that your Theme Park has to draw from in the early stages. MEDIUM POPULATION - Further down the line, a medium sized park could attract visitors from further afield. LONG POPULATION - When your park has grown in size, and it's reputation has become international the number of potential customers grows to the figure found here. INFLATION RATE - from 0 to 100 percent, the lower the better, because an inflation rate of 100 percent means that your overheads will double annually. INTEREST RATE - from 0 to 100 percent, as with the inflation rate, you want to keep this as low or end up paying through the nose for every penny you borrow. ECONOMY - rich, poor or medium. This indicates how much cash customers have to spend in your Theme Park, and the worse the economy, the less disposable income is available. PAGE 14 TAX FREE PERIOD YEAR - the length of time you can run your park without paying land tax. LAND TAX - the amount you pay is calculated by applying this rate the area of land your park occupies, so keep it compact and you'll pay less tax. WEATHER - rainy, sunny, stormy etc. The better the weather the more likely the people are to venture out of there homes and into your park. TERRAIN - you have to build around rocks and other natural obstacles, so choose a site that is nice and flat if possible. WHO - The name of the park owner. TO LEAVE THE SITE DETAILS SCREEN Having digested all the information on the site details screen, left click the buy land icon to accept the site. The park details appear on the screen (see park details screen). If you are not happy with a site, left click the tick icon to return to the world map, and check out another location. PAGE 15 PARK DETAILS SCREEN Check out your own park details and those of rival park owners at the park details screen. This tells you : PLAYER NAME - that's you (or your opponent) that is. BALANCE - as in bank, the amount of money available for development for the site. PERSONALITY - rated on a scale of 0 to 100. VENDETTA - are there any established rivalries between park owners? If you find your own name here, be sure to guard against unfriendly take over bids. REPUTATION - good, bad, indifferent. If this is your first Theme Park, you haven't got one, but any subsequent parks are measured against previous efforts. NUMBER OF RIDES - check up on how many rides are in the park by looking here. NUMBER OF SHOPS - see above NUMBER OF STAFF - see above the above NUMBER OF PEOPLE - how popular are your Theme Park rivals? As for any new park, until the main gates are thrown open, there will more visitors to a plague pit. TO LEAVE THE PARK DETAILS SCREEN : When you've taken it all in, left click the tick icon and it's back to the world map! Once you've bought a new park, left click the tick icon at the world map, and you're in the park. PAGE 16 TUTORIAL When completing your player details, you are asked whether this is your first time you've played Theme Park (see your player details). Choose yes for a tutorial from the park advisor when you arrive at the park screen. FOLLOWING THE TUTORIAL: The park advisor guides you through the tutorial step by step. First of all, you are shown how to lay paths. Next, place the first ride. This is the bouncy castle. Place the entrance and exit icons as instructed. Now connect the ride to the network of paths, you've created with a barrier. You must now choose a location for a ice cream stand. Again the park advisor instructs you how to do this. Then hire three members of staff - A Shark Man Handy Man Mechanic And place them in the park as instructed. You can now continue to build you park from here. Remember, every thing used in the tutorial, including staff wages, has to be paid for, like all your future purchases. To skip the tutorial, choose no when asked whether it's the first time you've played at the YOUR PLAYER DETAILS SCREEN. CHAPTER THREE IN THE PARK PAGE 18 So you've chosen a location and you are in the park. The site is currently a flat lot of nothing with a wall around it, and a main gate, you've a lot of work to do before it is the worlds ultimate tourist attraction. USING THE ICON BAR The icons bar at the bottom of the screen is the key to creating your Theme Park. From left to right the icons are for : Paths Queues Rides Shops Park Features Staff Overview Map Query Park Status Bank Requester Screens PAGE 19 LAYING PATHS Before you can do anything else you must lay paths around the park for visitors to walk along. Theme Parks little visitors always follows paths and this is the only way customers can access rides and shops. They only go on the grass when they are looking for the way out (and complain if they cannot find it). Note paths cannot be laid where natural obstacles such as rocks and water block the way. Left click the paths icon to lay plain ordinary concrete. The cursor becomes a trowel. Right click for the paths menu and choose between the concrete and one way paths or sign posts. The latter two cost extra, but you don't need these until later in the game, when vast numbers of punters need clear directions, so save your money at first. When you select one way paths the cursor becomes a arrow. To lay a one way path, left click a path square and then orientate the arrow in your preferred direction with additional left clicks. Left click the sign post icon in the paths menu and the icon attaches itself to the cursor. The sign post flashes until it is given a sense of direction, which you can do by left clicking on a shop, ride or feature. Now move the post to the desired position in the park and place it with a left click : wherever it is placed, the sign post is the chosen amenity. Left click again to rotate the sign and lead customers to a destination via a different route, so as to pass additional shops and rides, they might otherwise have missed. Note, remember to re-select normal paths from the paths menu after selecting one way or sign posts. PAGE 20 TO LAY PATHS : The trowel, has a path square attached left click to lay single squares of concrete, alternatively, click and hold the left mouse button, and then scroll around the park with the trowel. A path square is laid wherever the trowel does it's digging. Double left click a path square to select and active icon, shops, staff etc. and pick up the trowel for laying paths again. The path square disappears if you scroll over an area of the park where you can't lay a path. A border of flowers grows around paths once the disturbance of the digging has stopped. TO REMOVE PATHS : To remove a path square, highlight it with the trowel cursor and right click. You cannot delete the original area of the path around the main gate. Note, paths are the only items you pay for immediately. You won't get the cost of any ride, shop or staff purchases from deducted from your budget until the end of each month. FORMING A QUEUE : The trill hungry public are unable to sample the delights of a ride unless they can form an orderly queue for it. Customers can still access a ride which isn't connected to a ride by a queue. But they do so only one at a time but the ride isn't used to maximum efficiency. TO PLACE QUEUES : Highlight a queue with a left click. Now connect the entrance to your chosen ride to the path (see selecting rides). Queues can be placed or removed just as you would a path. Hold down the left mouse button and scroll around the screen to place the queue. Highlight and right click to remove a section of the queue. Note, a queue must always be placed from a path to the start of a ride. SELECTING RIDES : Only four of Theme Parks rides are available at the start of the game. In full and sim modes, you can only add to a number of rides available by investing in research (see research dept). At sand box level, more rides are added to the list at the end of each financial year. There are two ways to purchase rides, through the ride purchaser screen, or using the quick menu. TO ACCESS RIDE PURCHASER : Left click the ride icon for the ride purchaser screen (see purchaser screen) and some in depth information about the attractions currently available to you. TO ACCESS THE QUICK MENU : Alternatively, right click the ride icon for the quick menu. Left click an item from this menu to select your ride. Each one has a price tag. If you don't have enough cash for a particular ride it has a red background. Having mad your decision, the quick menu disappears and the chosen attraction is stuck to the cursor like chewing gum to a set of false teeth. TO PLACE A RIDE : Left click an area of the park large enough to accommodate the ride. You now need to replace the rides entrance and exits. TO PLACE THE ENTRANCE : Once a ride has been positioned, the entrance icon appears, moving the mouse lets you move the entrance anywhere around the ride, and a left click blocks it in place. To move the entrance again, choose the appropriate icon from the information screen (see information screen). You can change the orientation of entrance of user definable rides (see user definable rides). PAGE 23 TO PLACE THE EXIT : The exist is a short flight of steps that takes your punters back to terra tirma. Place this as you did the entrance. Remember, you must link every rides exits to a path or when your punters leave the ride, they become lost and mill around on the grass. Once the rides entrance and exits have been placed, the tune up icons on the far right of the control bar become active (see tune up icons for details of there functions). BUYING SHOPS : Shops fall into three categories : food and drink stands (for which you must purchase stock, see stock screens), souvenir shops and side shows. While it's the thrill rides that bring in the crowds, you need to keep visitors happy (and earn extra bucks!) By supplying refreshments, and hopefully entice them into going home with a Theme Park souvenir or two into the bargain. TO PURCHASE A SHOP : Left click the shop icon for the shop purchaser screen (see purchaser screens) and in-depth look at the available shops. A right click brings up the quick menu. A left click an item from this menu to select a shop. Each one has a price tag : if you can't afford the chosen shop cursor it's icon has a red background. Having made your selection, the shop menu disappears, leaving you to place the shop where it is likely to attract the most customers. PAGE 24 PARK FEATURES What with most pleasant park being among the categories on which your Theme Park is judged, it's a good idea to beautify the place with trees and fountains. Plus, the park won't stay beautiful for long without proper toilet facilities and a clear sign post showing people where they are. TO PURCHASE PARK FEATURES - Left click the park features icon for the features purchaser screen (see purchaser screen). Alternatively, right click the park features icon for quick menu. Left click an item from this menu, and then left click once on the park screen for every tree you want planting. If you are putting up an fence or digging a lake, hold down the left mouse button and scroll through the park. Right click to remove any pease of scenery, fencing or facility placed in error. PAGE 25 TOILET TRAINING With all the food and drink you hope to sell, visitors are going to need somewhere they can off-load any excess. Forget to place toilets around your Theme Park and things are going to get very messy or visitors will head home the moment nature calls. The only lavatory available from the park features list at first is an old, wooden out-house: not the nicest place in the world to park your back side. Customers are rather tentative about using these, and a queue forms outside, while the occupant gingerly places a protective layer of toilet paper between flesh and toilet seat. Woe betide the Theme Park owner who forgets to have these toilets cleaned. It isn't long before an out-house, with it's dodgy drainage and doubtful flushing mechanism, stinks to high heaven. And if placed up wind of the queasy stomachs that often emerge from the more thrilling rides, it's a recipe for disaster. First one punter losing his lunge, and a chain chunder rips through the crown like wild fire, before long your park's going to be about as popular euro Disney. You can of course combat this by keeping out houses maintained. Send handy men to clean them regularly, and should the worst happen, and vomit begin to flow, make sure there are plenty of staff to mop it up. Inject some cash into up-grading park features in the research lab (see research dept.) and soon your customers are relaxing on the luxurious high tech. super toilet. This self cleaning lavatory, it does everything, far from throwing up, customers are more likely to move in. PAGE 26 HIRING STAFF Think you can run this park alone? Think again! There's no way you can other the levels of service and satisfaction that your paying customers expect without staff. Admittedly, in the early stages you may be able to get away with a skeleton staff, but as the litter begins to mount, and the hundreds of pounding feet take there toll on the rides. You'd better have someone to pick up the pieces! You can hire entertainers, handy men, mechanics and guards. Each have specific duties (for an explanation, see people in park). But there all there to help things run smoothly. TO HIRE STAFF - Left click the staff icon for the staff purchase screen (see purchaser screens). Alternatively, you right click the staff icon for the quick menu. TO PLACE STAFF IN THE PARK - Left click a member of staff from the quick menu, they become attached to the cursor. Next, left click once on the park screen for every worker in that category you wish to employ. Note, the number by each staff number is there monthly wage, so remember that staff are an on going expense. PAGE 27 OVERVIEW MAP A left click to the icon brings up an over-head view of the entire park. Use the mouse to move the highlighted box on the map, then left click. You return to the park screen at this new location. QUERY MODE - Left click the query icon and the cursor becomes a question mark. Move the cursor over any ride, shop or staff member, and left click to activate the turn up icons. Depending on the object that has been queried not all the tune up icons will be active (see tune up icons). Highlight a customer in query mode and a thought bubble appears indicating there current state of mind. Left click and the thought bubble becomes permanent (for more on thought bubbles and there meaning see people in the park). When ever anything is queried, it's name appears in the text bar beneath the tune up icons. PAGE 28 Park Status Icon The park status smiley face reflects the mood of the park visitors and the shaded area of the box below indicates how full the next bus to arrive at the park will be. The think red line spreading from the bottom right of the mood box shows the area of the park occupied by the paying public. When the whole box is filled in red, your parks full to bursting. Left click the Park Status icon for the Park Status screen (see Using The Park Status Screen). CHECK FINANCES Short on cash and want to get a bank loan? Or just interested in the current state of your Theme Park's finances? LEFT CLICK this icon and the Bank Requester screen appears (see Bank Requester Screen). The figure beneath the icon is your current bank balance. At the end of every calendar month this figure is updated, with money coming in shown in black and deductions displayed in red. Right Click the Bank Requester icon for the Bank Statement screen (see Bank Statement) PAGE 29 TUNE UP ICONS When an object in the park has been queried, the Tune Up Icons on the far right of the Icon Bar are activated. These update you on the status of a ride, shop or member of staff and left you fine tune their performance. Information this is the only Tune Up Icon for shops, and the only one common to rides, shops and staff. Left Click here for the relevant information screen (see Information Screens). This gives you vital facts about the status of any park utility, and lets you alter certain key factors to maximum profitability. Tune Up Icons specific to rides are, from left to right - Timer - the whole hour glass is filled in red. Right Click the icon and the sands of time begin to run out, reducing the length of the ride with each click. Left Click to increase the length of the ride again when the queue has subsided. Spanner Icon - indicates how safe the ride is. The higher the red bar, the more dangerous the ride. The state of repair of a ride is also affected by the numbers using it and the ride speed. Rider icon - adjust the number of punters you can cram onto a ride before it starts. Left Click increases the number of people on the ride, right click decreases it when safety levels are exceeded. On/Off - turn a ride on and off wit a click to this icon with either mouse button. The light changes from green to red when a ride has been stopped. The light is replaced by a mechanic's head when a ride is under repair. Ride Speed - right clicks increase the revolutions per minute of your rides. If things become a little too exciting for the ride users and your park is in danger of drowning beneath a sea of vomit, retard the ride's speed with left click to this icon. Changes to ride speed take immediate effect on the Park Screen. Tune Up icons specific to staff are - Pincer Icon - left click here and the cursor becomes a set of pincers with the queried staff members attached. You can now reposition them anywhere in the Park Screen with a left click. Zone Route Icons - set a specific route for a handyman to patrol (see Zoning Staff Icons). Repair Icon - for mechanics only. Left Click this and then left click ride in need of some attention to send the queried mechanic to work. PAGE 30 USING QUICK MENUS There are quick menus for paths, rides, shops, park features and staff. Right Click their icon from the Icon Bar for the relevant quick menu. All the amenities available to you in that category are displayed, along with the cost of purchase. As you highlight an amenity with the cursor its name appears at the top of the menu. A left click selects the ride, shop, feature or member of staff to be placed, and simultaneously closes the menu. Resize a quick menu by holding down the left mouse button on the bottom right hand corner, and then dragging the menu out to the desired size. To bring the menu up to maximum size, left click the maximum icon top right. To take the menu down to minimum size, left click the minimise icon adjusted to maximise icon. You can close a menu without selecting an amenity by left clicking the menu's top left hand corner. PAGE 31 USER DEFINABLE RIDES With user definable rides, you get to design the ride yourself, rather than just place it in the Theme Park. There are two kinds of User Definable rides. Raised track and flat track, and they're built using different methods. BUILDING A RAISED TRACK RIDE - Raised track rides are the Roller Coaster, Monorail and Big Dipper, all marked on the Quick Menu by carriage icons. Left Click the icon in the quick menu and the first 5 sections of track appear, complete with entrance booth. A left click locks this first section in place. NOTE - You can't raise or lower the first pieces of any user definable ride. Now scroll around the park and lay down the track with Left Clicks, almost as if you were laying a path. Create hairpin bends or gentle curves as you see fit until you complete the circuit. Remove any rogue pieces of track that are heading in the wrong direction with Right Clicks. NOTE - if the Year End screen interrupts the construction of a Raised Track ride, you must access the Ride Purchaser screen to complete a circuit of track. Select the Track icon with a Left Click, and when the actions returns to the Park Screen you're then able to finish off your ride. PAGE 32 Adjusting Height You can adjust the height of the Roller Coaster and Big Dipper when a circuit has been completed. Left Click the base of a section of track to elevate it one increment, and continue to Left Click until it reaches the desired altitude. Right Click the base of a section a track to reduce height one increment at a time. A right click at the lowest level removes that section altogether. NOTE - you can't adjust the height of the monorail. MODERNISING RAISED TRACK RIDES - To adjust the height of the Roller Coaster and Big Dipper after opening, you need to first stop the ride using the appropriate Tune Up icon. You can also Research upgrades for the Roller Coaster and Big Dipper, but again must stop the ride before you can add them. Add-ons include loops and cork screws for the Roller Coaster and a water splash for the Big Dipper. When add-ons are complete, they become available from the Quick Menu. Left Click its icon, and then move the pointer over the ride. When you reach a section of a ride that can accommodate the add-ons, its icon appears. Now simply Left Click. BUILDING A FLAT TRACK RIDE - The flat track rides are the Rubber Tubing and the Race Car ride, which have their own icons. Right click the Rides Icon for the Quick Menu and select the desired ride. When completing a circuit of track, you'll notice that the entrance does not come with the first section. You must complete a circuit and then return to the Ride Purchase and select the Ride icon. Having Left Clicked the Tick icon, action returns to the Park Screen and you can place the entrance booths as normal. NOTE - when connecting any User Definable rides to the paths network, it's important to remember that the entrance to the rides is on the right, and the exit the left - you don't want people walking into one another as they try to get on and off your expensive new star attraction! RIDE COST - The cost of User Definable rides is calculated according to the number of sections of track used to complete the circuit, and the height to which the track is elevated. The current cost of the ride is displayed in the text bar beneath the tune up icons. Keep an eye on this figure and make sure you have the budget to cover it. Only when you open the ride to the public is the final price fixed. So you can add and take away, raise and lower sections of track to your heart's desire but are changed only for the final number used in the ride. OPEN FOR BUSINESS When your rides, shops and other amenities are ready and you want to start making some money, open the park and left the people flood in. TO OPEN YOUR THEME PARK Left click the park entrance (in Query or pointer modes only.) Or press O on the keyboard. Press O again to clock the gates or use the park menu in the menu bar at the top of the screen (see using the menu bar.) TO PAUSE THE GAME Press P PAGE 34 CHAPTER 4 PEOPLE IN THE PARK. The people that swarm around your THEME PARK are divided into two basic groups: staff and customers. There's one vital difference between the two you pay for one, the other pays you. STAFF Staff are divided into four categories ENTERTAINERS. HANDYMEN. MECHANICS. GUARDS. ENTERTAINERS. These are Teddy man, Shark man, Squid man, Strong man, Chicken man and Rhino man. It must be sheer hell inside those suits and not easy to keep smiling, but that's exactly what there job entails. The more entertainers you have, the more enjoyment customers get from their visit-kids especially love them. HANDYMEN. These are the guys who keep the park tidy. If you're after the most attractive park award they mow the grass, and keep the place from being labelled a health hazard by picking up litter. Crucially, handymen also keep the toilets spick and span and fit for human occupation. MECHANICS. When a ride breaks down, it is going to become a danger unless it is fixed by a mechanic. They are responsible for the maintenance of all the rides, cordon of any sub-standard attraction before setting off to work fixing it. Blow torch in hand. PAGE 35 Fail to have enough mechanics and your park soon gets a reputation for being unreliable, thus damaging the visitor numbers and gate receipts. Mechanics can be difficult to motivate into responding quickly and are often at the centre of any industrial dispute, but they're essential to the smooth running of your THEME PARK. TO REPAIR A RIDE: Query a mechanic and left click the repair icon from the tune up icons: the cursor becomes a spanner. Now left click again on the broken ride and watch as a highly skilled mechanic rushes to repair it. You can also query the ride itself, then left click the spanner icon from the ride tune-up icons. GUARDS. You may think that everything is going to sweetness and light in your THEME PARK, but think again. If your lucky enough to be so successful that customers pour in, you're going to need someone to take care of crowd control, re-directing your lost visitors onto the right path. If you're unlucky and attract the wrong crowd, these are the guys responsible for forcibly removing trouble makers from your park. ZONING STAFF ICONS. You can leave your handymen to mender around the park willy-nilly, but don't be surprised if they're not where you want them to be at a some crucial time. Instead, zone the routes patrolled by handymen to make the most of the money your paying them. PAGE 35 TO ZONE ROUTES. After employing a new handyman, left click the zone icon from the tune-up bar: the place route and cancel route icons appear in the tune-up bar. Now left click the place route icon and the zoning highlight appears. Highlight additional sections until the required route has been covered, and then left click confirm route. To undo any zoning either now or later, simply highlight the zoned area as above and then left click cancel route. STAFF CHECK ICONS. Use the staff check icons in the top right hand side of the screen to keep an eye on your employees. There's a staff check icon for each category of employee within the park except for guards, who remain static and cant wander off. Left click to zoom the park view to the nearest staff member in that category, repeated left clicks let you check up on all of them. CUSTOMERS. The whole point of all this effort is to attract as many customers to your park as possible, and to make sure they're having such a good time they don't notice how much there spending on rides, refreshments and souvenirs. Customers come in all shapes and sizes, but you can alter the age range of the people in your attracted to your park. The bigger and faster thrill rides, the more youngsters are going to appear, but if you make the rides too death defying, a rabble of thrill Hungary bikers move in. On the other hand, if the rides are more sedate you begin to notice white and walking frames among the parks visitors (for details on adjusting ride speed, see tune up icons). THUGS When you see a bike load of heavies heading for the park, prepare for a rough time. They do everything possible to ruin the day for the rest of your customers. They pop balloons,steal food,beat up entertainers and smash rides. Leave them too long and they get in touch with their hells angles pals and before long, the parks overrun. The only way to rid the park of this nuisance once it has arrived is to hire some guards to forcibly eject trouble makers from the park. However it is no good stationing guards at the park entrance, as they can only be thrown out after they have committed an offence. CONSUMER ASSOCIATION REPS (BASTARD'S A BIT LIKE F.A.S.T.) If you're park is being developing a bad reputation, whether it be for highprices or poor quality, spies from a consumer association infiltrate to check the place out. They can be spotted by a sharp eyed park owner by the official clipboards. They refer to as they exit every. To beat the rap make sure all the shops and rides they use are reasonably priced and in perfect working order. That way they eventually leave the park satisfied. For information on recognising and responding to your customers demands, see Using The Park Status Screen. PAGE 38 CHAPTER 5 PURCHASER SCREEN There are Purchaser Screens for Rides, Shops, Staff and Park Features. Left-Click the relevant Control Bar icon, or access the Park Menu (see Park Menu) to bring up Purchaser Screens. RIDE PURCHASER For detailed information on a ride, take time out to study the Ride Purchaser. Single Left Clicks to the Scroll icons take you forward and back through the rides one at a time. Left-Click the Fast Scroll icons to zoom to the first and last rides in the list. The ride in the central window has its details displayed in the text box. The Ride Purchaser tells you: Ride Name & Version Number. Ride Excitement - boost this for extra thrills or slow it down and ensure reliability. Reliability - the less reliable the ride, the more often its going to be shut down for costly repairs. Maximum Capacity - the more potential users, the shorter the period spent queuing and the happier your customers are kept. Ride Cost - anything from 2,000 to 200,000. The cost of a ride is deducted at the month end, so if you change your mind and remove a ride before a month is up, you don`t pay a penny. PURCHASER SCREEN ICONS Running down the right hand side of the Purchaser Screen are various icons. Left-Click takes you to the Ranking screen, where all your current rides are ranked and rated (see Rankness Screen). X icon - return to Park Screen without picking the selected ride. Tick icon - returns you to the Park Screen with the chosen ride attached to the pointer. SHOP AND SIDE-SHOW PURCHASER This contains much the same information as the Ride Purchaser, and is operated in exactly the same way. However, it has different categories of information: Type of goods sold - burgers from the burger stand, fries from the fries stand, novelties from the novelty shop. Get the idea? If the highlighted shop is a side-show, this category is Addictive. Stock price - the cost to you of the stock held by the shop. If you`re eyeing a side-show, this category tells you the value of the prize. PAGE 40 Sale price - the price at which you sell stock to the public. The difference between these two is your profit margin. Stock Control Bar - the amount of the stock currently held by the shop, and how much is on order. Cost - what the shop or side-shows will cost you to open in the first place. For your delectation, here`s a list of all the shops which could eventually be available after sufficient investment in Research (see Research Department). The shops with an asterisk (*) beside them need to be restocked at the Stock screen from time to time (see Stock Screen). Arcade Duck Shoot Race Track Balloon World Gift Shop Saloon Big Time Burger* Gun Shoot Steak Restaurant Big Time Fries* Ice Cream Stall* Tin-can Alley Coconut Shy Novelty Shop Toy Land Coffee Shop Pokey Cola* SIDE SHOWS If you`re not careful you could end up paying through the nose for your side-shows. But in the finest traditions of showmanship, you can also cheat and turn them into nice little earners. To do this, reduce the probability of a punter winning at the information screen. This increases the amount of glue keeping the coconuts in their shy, and adds a few nails to the bottom of the cans in tin can ally (see Information Screen). PAGE 41 STAFF PURCHASER On the Staff Purchaser information includes: Enthusiasm - rated in various categories. The lower the rating, the more likely your staff are to down tools and call a strike. Low wages and poor conditions are the factors which effect worker morale. Cost to hire - present cost of hiring a staff member from a given category, 0-1000. Monthly wage - you pay to hire them, and then they want wages every month too! Is it any wonder you`re losing your hair - they`re bleeding you dry. FEATURES PURCHASER Only categorises Park Features according to the different costs involved. Here's a list of all the Park Features with which you can eventually decorate your Theme Park (once enough money has been spent on Research): APPLES TREE OAK TREE SPOOKY TREE BIRCH TREE ORANGE TREE SUPER TOILET BOGGY CRAPPER OUTHOUSE TROPICAL BUSH CASTLE WALL PALM TREE TREE STUMP FENCE CENTRE FOUNTAIN PINE TREE/LAMP WEEPING TREE LAKE PRIVET HEDGE WHITE FENCE LAMP POST ROSE BUSH INFORMATION SCREENS Left click the information icon from the tune-up bar from the relevant information screen appears. There are information screens for all the rides, shops, the various toilets, staff and customers. RIDE INFORMATION SCREEN. The categories of information available are; RIDE COST The amount each park visitor has to cough up to use the ride. PEOPLE BEEN ON RIDE- The total number of park visitors who've used the ride. If it is a popular item, it might be worth buying another one. EXCITEMENT A thrill or a bore? Here's where you find out the score. RELIABILITY Assess how much work you can get from a ride before it needs repair. PAGE 43 RIDE CAPACITY Increase or decrease this as you see fit with left clicks to increase and right clicks to decrease. The icons on the right of the ride information. GO TO ICON - Left click here to centre the park screen on the queried ride. RIDE RANKINGS- Left click for the ride rankings screen, where you can compare the performance of your parks rides (see ride rankings screen) MOVE ENTRANCE ICON- Reposition the entrance to a ride by left clicking this icon. The view returns to the park status, where you can more effectively place the rides entrance and exit. TICK ICON- Left click this and it`s back to the park status screen. SHOP INFORMATION SCREEN. Query a shop and the tune-up are replaced with a bar showing the volume of stock remaining- the less green on show, the lower the stock volume. At the shop information screen can find out: TYPE OF GOODS SOLD- To be frank, it should be pretty obvious from the name of the shop. CUSTOMERS SO FAR- Just how popular are those burgers, fries, novelties,etc. STOCK SO FAR- When you still have some stock, the two figures tell you the number of items and what each cost you. When you're all out, you're just given the unit cost for replacement stock. SALE PRICE- Raise or lower the cost to the consumer with left clicks to the right or left arrows. PAGE 44 Food shops also have a unique category which allows you to alter food quality in the quest for greater profits. These are: BIG TIME BURGER- Increase the amount of fat in the burgers to reduce your costs. As the burgers are less filling you might benefit from repeat purchases, or a customer might find them so revolting they refuse to buy them on principle. BIG TIME FRIES- Pour extra salt onto fries and improve drink sales. POKEY COLA- More ice means less cola in the carton and that means less overheads. ICE CREAM STALL- Increase the amount of sugar in the ice cream to attract the kids and keep them coming back for more. COFFEE SHOP- Hike up the caffeine in your coffee to give drinkers a buzz and make them move around the park quicker. The icons on the right of the shop information screen are: GO TO ICON - Left click here to centre the park screen on the queried shop. SHOP RANKINGS- Left click for the shop rankings screen, Where you can compare the performance of all your shops (see rankings screens). X ICON- Return to the park screen without taking into account any of the adjustments. TICK ICON- Return to the park screen with adjustment intact. PAGE 45 SIDE SHOW INFORMATION SCREEN Side shows have separate categories of information. ADDICTIVNESS- Will tell you whether the punters are going to come back for more. WINS/PUNTERS- The number of people who've been winners. PROBABILITY OF WINNING- Left click the left or right arrows to increase or decrease the probability of winning. COST OF PRIZE- Combine with the probability factor and decide between lots of little wins or a few big wins. PRICE PER GAME- A really addictive game can be a nice little earner, especially if you raise the price to an unacceptable level. Left clicks do the trick. STAFF INFORMATION SCREEN The categories are: MONTHS EMPLOYED- How long has this dead beat been on the payroll. MONTHLY WAGE- Adjust this by left clicking the up or down arrows. PAGE 46 The icons on the right are - You're fired icon - show ineffectual workers the door, and give them a helping boot through it, by left clicking this icon. Staff Ranking - left click for the Staff Ranking screen, where you can compare the performance of your park's employees (see Ranking Screens). X Icon - a left click here puts you bank on the Park Screen, ignoring any changes made. Tick icon - left click this to return to the Park Screen, where all adjustments take immediate effect. CUSTOMER INFORMATION SCREEN At the top of the screen is the (often unflattering) customer name. The information available on each punter is as follows : Time spent in park - hours, minutes or days? The longer, the better. Number of rides been on - if the number's to low, it's because the rides are tool full or difficult to get to. Boredom - this is a key. If there's one place on earth you expect to be wide-eyed with excitement, it's a Theme Park. If your customers aren't, it's time to act. Money remaining - customers can arrive with up to 2,000 burning a hole in their pocket. Don't let them leave with much of it remaining! Tick Icon - left click this to return to the park screen. PAGE 47 RANKING SCREENS Left click the appropriate Ranking icon on the information screen for the Ranking screens. Ride Ranking Here all the rides in your park are listed and rated. Ride name - the name of the ride. Duh. Users - numbers of punters that have used the ride. Ranking - rated according to popularity among the park's visitors. The icons on the right hand side of the screen allow you to switch between ride, staff and shop information. Left click up and down arrows to scroll through the workers according to profitability. Left click up and down arrows to scroll through list. Left click sort order to rank rides, shops and workers according to profitability. Left click the information icon and it's back to the information screen. Go to icon - highlight a ride, etc. from the list and then left click here to jump to this ride on the Park Screen. Left click the Tick icon and you're back in the park. PAGE 48 STAFF RANKING On the staff ranking screen workers are rated according to Working - how hard a member of staff is working. As with all percentages, it's 0 to 100 percent. Wage - however you're paying them you're going to think it's too much. The icons on the right of the Staff Rankings screen work as per the ride ranking screen. SHOP RANKINGS - This ranks shops according to: Shop Name - not a tricky one Profit - which of your retails outlets is making you the most money. Sales - volume of sales. If you're still only turning a tiny profit, it's time to increase prices Takings - the amount of cash the tills have running up The icons on the right of the Shop Rankings screen work as per the Ride Ranking screen. PAGE 50 CHAPTER 6 USING THE MENU BAR. The game date is constantly on display in the top left corner of the park screen, but the top of the screen also hides the menu bar. To activate this, move the cursor to the top of the screen and right click. Three menu options are revealed: PARK,OPTIONS and DISPLAY. THE PARK MENU. With the menu bar activated, left click park for the park menu, highlight the chosen option with the cursor and then left click. The park menu options are (KEY COMMANDS IN BRACKETS). RESTART. Got off to a really bad start? Restart the game with this option and you're returned to the park screen. LOAD. Highlight load and the saved game windows opens. Scroll down with the mouse to highlight the game you want to resume,0-9. Left click and the THEME PARK saved to that slot immediately re-opens for business. SAVE. Highlight save and the saved games window opens. Scroll down with the mouse to highlight a vacant slot, 0-9. Left click now and all your hard work is safely preserved until later. PAGE 51 PARK OPEN (O). Left click park open, the main gates spring aside and the punters flood in. FIREWORK DISPLAY (F). Left click to light up the sky over your THEME PARK with spectacular fireworks to pull in the crowds. QUIT (ALT-ECS). To quit the current game and return to the main menu, highlight quit and left click. THE OPTIONS MENU. A tick indicates which options are active. SOUND FX Scroll down to highlight sound FX and then left click to toggle ON or OFF. MUSIC Scroll down to highlight music and then left click to toggle ON or OFF. ADVISOR (FORWARD SLASH) You can turn off the park advisor by pressing the forward slash on your keyboard. Alternatively, highlight advisor from the park menu and left click. AUTO BUY BUS (SHIFT B). Researching facility upgrades provides you with bigger buses, but you still need to purchase the new model when it is made available. Either left click on the old bus to achieve this, or make sure this option is activated. PAGE 52 SAND BOX/SIM/BUSINESS. You can switch to an easier or more difficult version of the game at any time. However every time you drop a skill category you lose 10% of your bank account. And just incase you were wondering there's no subsequent increase in your bank account should you move up a level. GAME SPEED. Is all this frantic activity too much? Highlight game speed, scroll right and left click slow. Is the action just not coming thick and fast enough for you? Highlight game speed, scroll right and left click fast or even ultra if your feeling barmy enough. To return the game to normal speed, select normal. THE DISPLAY MENU. Use this to toggle between screen modes and access all of the THEME PARKS purchaser screens. TOGGLE SCREEN MODE(R). Highlight toggle screen mode with the cursor and left click to switch between normal and high-resolution modes. RIDE PURCHASER. Highlight ride purchaser with the cursor and left click to switch between normal and high resolution modes. SHOP PURCHASER. Highlight shop purchaser with the cursor and left click. The shop purchaser screen appears (see purchaser screen). SCENERY PURCHASER. Highlight scenery purchaser with the cursor and left click. The scenery purchaser screen appears (see purchaser screens). STAFF PURCHASER. Got the idea by now? Highlight staff purchaser with the cursor and left click. Lo and behold, the staff purchaser screen appears (see purchaser screen). SHOP LIST (F5). Highlight shop list with the cursor and left click for a look at all of your THEME PARKS shops. RIDE LIST (F6). Highlight ride list and left click for a list of all the parks rides. STAFF LIST (F7). Highlight staff list and a left click brings up a list of all the good folk you have working for you. PARK MAP. Want to enjoy the kind of view a.)A bird or b.) someone looking through the wrong end of a telescope from a hot air balloon would normally enjoy? Highlight park map from the display menu and give the left mouse button a good click. Alternatively, simply left click the park map icon bar. BANK REQUESTER. Highlight bank requester and left click. The screen that appears is identical to the one that pops up by left clicking the icon conveniently situated in the icon bar at the bottom of the screen. BANK STATEMENT. You can also access this by right clicking the bank requester icon from the icon bar. PARK STATUS. As well as using the icon in the icon bar, you can also access the park status screen by highlighting this option and left clicking. STOCK SCREEN(SHIFT-S). Instead of accessing the stock screen via the park status screen you can go direct by highlighting this display menu option and the clicking the left mouse button. PAGE 54 RESEARCH DEPARTMENT(N) Similar to stock screen in that a left click to this option allows you to enter the research department without opening the park status screen. GAME Left click here to return to the fun on the park screen. STOCK MARKET (CONTROL-S) To leap straight into the action on the stock market without the necessity of going through the bank requester. Highlight this option and left click. WORLD MAP(MAP) Take a look at the world map by left clicking here. MAKE THINGS TINY (SHIFT-T) Left click this option and reduce the size of everything and everyone in you THEME PARK to dillipution dimensions. It is kind of fun, and actually has a real useful function, allowing you to accurately place rides, shops and staff in the park when things have become congested. PAGE 56 CHAPTER 7 DEVELOPING YOUR PARK. It's not as if you haven't enough to go on with at sandbox level (see your player details screen). But sim level introduces a whole new set of challenges. Now you are required to control the development of your park. Responding to consumer needs and controlling spending and stock and research. There are tricky negotiations to conduct with staff and suppliers. Mess this up and it could cost you. PARK STATUS SCREEN. The park status screen is the key to understanding your customers, and if you don't keep them happy your park isn't going to last too long. TO ACCESS THE PARK STATUS SCREEN. Left click the status icon from the icon bar. USING THE PARK STATUS SCREEN. At the top of the screen are two row's of little peep's. The back row shows the % of happy visitor's, the % of undecided visitors and the % of unhappy visitors, with a key for the different colours. When more people leave your park dissatisfied than happy, take it from me you're in a heap of trouble. You're also told the number of people in the park, and the number due to arrive on the next bus. PAGE 57 THOUGHT BUBBLES. The front row shows the thoughts of the park's visitors. Beneath this is a key to what each thought bubble means. To scroll through the list, left click the up and down arrows. Here's a complete listing of all the thought bubbles and their meaning's - FOOD THOUGHT'S; (YELLOW BACKGROUND). I am Hungary and thirty. I am Hungary. I am thirsty. I am not Hungary or thirsty. I am not Hungary. I am not thirsty. LOOKING FOR; (GREEN BACKGROUND). I am looking for the exit. I need to go to the toilet. INFO THOUGHT'S; (PALE BLUE BACKGROUND). I am still eating something. I am still drinking something. I have already got that toy. I am making my way to the exit. I do not have much money left. I have been on many of your ride's. I have been on all of your ride's. It is nearly time for me to go home. PAGE 58 BAD THOUGHTS (GREY BACKGROUND). The drink is not satisfying enough. The food is not satisfying enough. The prize is not expensive enough. There is not enough chance of winning. The price is too high. You are making too much profit. There is far too much litter around. FEELING'S; (WHITE BACKGROUND). I am happy. I am feeling o.k. I am unhappy. I am getting tired of walking. I am getting bored. FULL THOUGHT'S (DARK BLUE BACKGROUND). I cannot eat or drink another thing. I cannot eat another thing. I cannot drink another thing. Use the icon's on the right to access the research and stock screen's with a left click. PAGE 59 STOCK SCREEN. Not to be confused with the stock market, this is where you purchase all the stock for your shop's. TO ACCESS THE STOCK SCREEN: Open the park status screen. Next, left click the stock screen and your in the warehouse, ready to fill it to the brim with goodies. At the top of the order form are the categories of stock available. These are: ICE CREAM. FRIES. COLA. BURGERS. BEER. STEAK. The figure under each icon, is how much remaining stock you have in the warehouse in that category. TO PLACE AN ORDER: Left click the category of stock you wish to purchase. Price per unit, amount in stock and purchase volume figures change accordingly. Adjust the volume of your order by clicking on the 'PLACE ORDER BAR'. The number of unit's in the order and the volume of order figures below the bar update automatically. Left click, send order to confirm purchase. It takes a little while for the stock to arrive. As the pallet is lowered into the warehouse, don't change the order. If you do the current order is cancelled and you are back to square one waiting for the new stock to arrive. By that time you're likely to have a bare cupboard, your customers might go Hungary, and you're certainly going to miss an opportunity to make some CASH. PAGE 60 All stock purchases are placed in the appropriate section's of the warehouse. When the boxes reach the ceiling there is no more room for more stock in that category. Don't order too much stock as you are charged for any over capacity, and the goods purchased are left to rot if there's no room for them. Remember though that you can increase the warehouse capacity by researching in facility upgrade. (SEE RESEARCH DEPARTMENT) Note the only item you don't have to buy is coffee, of which you have an in exhaustible supply. When you are done ordering stock, left click the tick icon to return to the park screen. THE RESEARCH DEPARTMENT. The secret lab of your THEME PARKS research department is where you inject much needed cash into developing more amenities for your park. New attractions are the life blood of any THEME PARK, so unless you invest you are soon going to fall behind on everything from new toilet's-new shop's-bigger buses to bring the punters to your door. They're all vital to the success of your park. TO ACCESS THE RESEARCH LAB: Left click the research icon on the park status screen. Or press N. PAGE 61 FUNDING RESEARCH. Adjust the amount of juice with the research pump. Left click along the length of the pump to alter the amount of red 'stuff' in the tube, or click and hold on the left mouse button or right click on the centre of the wheel to move the plunger in and out and fine-adjust the amount of juice. The figure on the left is the amount per month you're investing in research, it changes as you alter the volume of juice. The figure on the right is the amount of dosh you have remaining to distribute among the research vats. The two amounts are the same until you actually start dishing out the dosh. RESEARCH VATS. There are six research vats, all thirsty for cash. To divert money from the research pump into the vats, left click along the length of the vat, or use the valve. THE SIX RESEARCH VATS ARE FOR: UPGRADE RIDE- Spend your money on the rides you already have in the park. NEW RIDE DESIGN- Invest in completely new way's to scare the living daylights out of the little peep's in the park. NEW SHOP DESIGN- Invest in completely new ways to get the little peep's to part with their cash. STAFF TRAINING- Are your staff sullen?. Disorganised? Lacking in motivation? Improve the service they offer to customers by investing money into this vat. NEW FEATURES- Say "goodbye" to the out-house and "hello" to the super toilet. You can also develop more exotic plant life by putting your cash into this vat. UPGRADE FACILITIES- Enlarge your warehouses to benefiting from the economics of scale you achieve by buying in bulk, and get some bigger buses to bring in the crowds. The research barometer attached to each vat shows how close the items being reseached are to completion. The more white on show, the nearer you are to a breakthrough in technology. PAGE 62 The research graph beneath each tank fills up with small white dots. When the whole graph has turned white, you have achieved the maximum level of research possible from that vat. However much more you spend, enhancements have come to an end. LEAVING RESEARCH. To exit the research department and leave the boffins to get on with it. Left click the tick icon and it is back to the park. NEGOTIATION SCREENS YOU must negotiate with staff to settle industrial disputes, and with suppliers to decide the price of stock. These negotiations occur when the negotiation screen appears. The more staff and shops you have the more regularly you need to enter the negotiations for goods and services. STAFF NEGOTIATIONS As in the real world, sometimes all is not well between THEME PARK management and the workforce. if you park is a hit , staff may want rewarding for helping you to build a successful business. If staff numbers are low causing over-work, anxiety and stress among the few whose wages you are willing to pay, they strike for better conditions. You sit on the left, across the table from the staff union organiser. You both need to shake hands over a new pay deal, tentatively extending a hand across the table as you talk. However, you must come to an agreement before the biscuits run out or the negotiations fail, putting the success of your THEME in jeopardy. PAGE 63 TO RAISE YOUR OFFER: As the seconds tick rapidly away, left click ahead of the outstretched hand to raise your offer a single % point at a time. Note. Don't raise your offer too quickly or by too much. The Union man can smell fear on you like cheap after shave and wont drop the workers pay demands a single penny. Take it slow and don't lose your head. TO LOWER YOUR OFFER Left click behind the out stretched hand to reduce your offer a point at a time. MAKE,BREAK OR STRIKE. If you're bargaining is successful, an on screen message informs you of how much the union took you for, and the new monthly wage figure for each category of worker. Left click now to return to the park screen. If you fail to make a settlement, the negotiations failed message appears. Click the left mouse button and the action returns to the THEME PARK screen, where your staff leave en masse via the main gate and picket anyone trying to get in. Its not the best publicity for your park, and when a ride malfunctions or the litter mounts up you are going to start losing money hand over fist. Far better to make a wage settlement while you can. PAGE 64 GOODS NEGOTIATIONS Goods negotiations are performed in exactly the same way as staff negotiations and the penalties for failing to make a deal are just as severe. Unless both parties leave the table happy before the biscuits run out no goods are delivered to your THEME PARK Note Every time you fail to agree in your negotiants the asking price for goods goes up ten%. PAGE 66 CHAPTER 8 THE FINANCIAL SECTOR Choose full from the YOUR PLAYER DETAILS SCREEN (SEE YOUR PLAYER DETAILS)and enter the financial sector. The full burden of responsibility for every financial transaction made on behalf of the THEME PARK now falls to you. This not only means regularly checking your bank balance and bank statements but you're also going to get your feet wet dealing in shares. There are profit's to be made BUT there's also the chance of your precious THEME PARK being bought out right under your feet. BANK REQUESTER SCREEN Regular visits to the bank requester screen, however daunting they are essential to the effective financial control of your THEME PARK. You may have had unpleasant experiences at the bank. Sat in a very uncomfortable leather chair while the beady eye of the man who holds the purse string bears down on you. But fear not-the THEME PARK bank manager is cut from very different cloth. He puts you in touch with the financial realities in no uncertain terms (and the grimmer the reality, the less uncertain the terms become). But he also gives you invaluable advice that could save your park and keep you solvent PAGE 67 USING THE BANK REQUESTER SCREEN : Left click the bank icon bar for the bank requester screen. The graph your park's bank balance, based on over heads against income. Listed next to the vertical axis of the graphs are the different financial results that can be looked at. Along the horizontal axis are increasing time periods that allow a long term financial forecast 1,12 and 48 years ahead. Left click a box to add information to the graph. Left click again to remove information. BENEATH THE GRAPH ARE LISTED: AVAILABLE CASH - The money you have instantly available for new rides, shop's and staff. PARK VALUE - The market worth of your THEME PARK once the current price of all the shares has been evaluated. When you begin THEME PARK this figure (not surprisingly) is ZERO CURRENT LOAN - Increase the amount you owe the bank with a left click to the up icon. If you're feeling a bit flush and park profits have increased. You may want to reduce your loan and cut down on the interest payments. Left click the down arrow and the loan figure drops accordingly. PAGE 68 The icons on the right of the graph are as follows - STATEMENT - Left click here for a look at the statement screen. This doesn't just say your park's doing rubbish, or anything like that, instead the statement screen gives you a breakdown of every financial transaction made during the previous month. It makes interesting reading. When you've seen enough. Left click the tick icon to return to the bank requester. SHARES - Left click here to join the bulls and bears of the financial market at the stock market (see stock market). X ICON - Left click here to return to the park screen without taking any of the adjustments you've made into account. TICK ICON - returns you to the park screen, where any adjustments come into immediate effect. PAGE 69 STOCK MARKET At the stock market you can buy shares in other parks, take advantage of their success and use any profits from your share dealings to build up your own park. Your can also defend your park from unfriendly take over bids by rival park owners: if someone is getting far too large a chunk of your park, get bullish on the stock market and see them off. Remember, the more shares in your park that get bought up, the more of your hard earned profits are lost paying dividends. Left click the shares icon on the bank requester screen to get involved in some financial wheeler dealing. On the right of the shares statement is a list of all park owners,the arrow by each name indicates whether the share price is rising, falling or static. A yellow page means that shares are available, a white page means that you already own shares in the park, and a red page mean's that this owner own's shares in your park. Left click a name and details are displayed on the shares statement. The central bar shows the park owner name and figures for bank balance, the availability of shares and their total value. Above this on the green half of the screen are the names and financial details of those who own shares in this park. Below this on the pink half of the screen are the details of the shares owned by the highlighted park owner. BUY BUY BUY choose an attractive prospect from the list of park owners on the right and left click details appear on the shares statement along with the number of shares available and their total value. If there are shares available left click the buy shares icon once for each share you want to purchase. Notice how your own details are added to the list of share owners which is updated if you already have shares in this park. SELL SELL SELL Chose a name with a white page by it from the list on the right details appear in the central box of the shares statement. Notice how your own name is listed along with the other share holders. In the top half of the screen. Left click the sell shares icon and the number and value of shares available if this park increases. The number and value figures by your own name in the green half of the shares screen simultaneously falls, however much needed funds are being added to your bank balance all the time. When you're done with share dealing left click the tick icon to return you to the park screen. --- Typed by SGT. Piggy & JUDGE DREDD