Syndicate - Manual INTRODUCTION AS THE WORLDS MULTINATIONAL CORPORATIONS GREW,THEIR PROFITS BEGAN TO RIVAL THOSE OF SMALL COUNTRIES. SOON THEY OWNED SMALL COUNTRIES AND CORPORATE INFLUENCE WAS FELT AT THE HIGHEST LEVEL OF WORLD GOVERNMENT. SMALLER CORPORATIONS WERE SWALLOWED UP LIKE SO MUCH PLANKTON IN THE WAKE OF THREE BEHEMOTH MEGA-CORPORATIONS,ONE US BASED,ONE EUROPE BASED AND ONE BASED IN THE FAR EAST. THESE BECAME THE ONLY EFFECTIVE WORLD GOVERNMENT,UNELECTED,UNDEMOCRATIC, BUT CONTROLLING THE LIVES OF THE PEOPLE THROUGH COMMERCE THEN THE EUROPEAN CORPORATION PERFECTED "THE CHIP". INSERTED IN THE NECK,"THE CHIP" STIMULATED THE BRAIN STEM TO ALTER YOUR EVERY PERCEPTION OF THE OUTSIDE WORLD.BETTER THAN ANY DRUG,"THE CHIP" GAVE HOPE TO MILLIONS BY NUMBING THEIR SENCES TO THE MISERY AND SQUALOR AROUND THEM. ONE CHIP WOULD CONVINCE USERS THAT THE SUN SHONE AND THE BIRDS SANG EVEN AS THEY WALKED THROUGH THE CONSTANT ACID RAIN DRIZZLE. ANOTHER THAT THEY WERE GLAMOROUS OR HANDSOME - THEY'D LOOK IN THE MIRROR AND SEE A DIFFERENT FACE - WHILE THE REST OF THE WORLD WOULD SEE THEM AS THEY REALLY WERE. "THE CHIP" WAS A TECHNOLOGICAL REVOLUTION AND SOLD COUNTLESS UNITS WITH THE SLOGAN "WHY CHANGE YOUR WORLD WHEN YOU CAN CHANGE YOUR MIND". IT ALSO LEFT THE USER OPEN TO AUTO-SUGGESTION AND GAVE THE CORPORATIONS THE PERFECT TOOL FOR MANIPULATING THE POPULACE. LIKE ANY NEW AND POTENT DRUG,CONTROL OF "THE CHIP" MEANT CONTROL OF THE PEOPLE. SOON THE CORPORATIONS WERE AT WAR AMONG THEMSELVES,DESPERATE TO MONOPOLISE CHIP MANUFACTURE. BUT THE CORPORATIONS THIRST FOR POWER LEFT THEN OPEN TO INFILTRATION. WITH MONEY EARNED THROUGH PIRATING CHIP TECHNOLOGY,CRIME SYNDICATES BRIBED AND MURDERED THEIR WAY INTO CORPORATION BOARDROOMS. IT WASN'T LONG BEFORE THE SYNDICATES BECAME THE CONTROLLING FORCE ALL OVER THE GLOBE,WITH A FINGER IN EVERY PIE OF EVERY TRANSACTION,CRIMINAL OR OTHERWISE,WORLDWIDE. AND IN HE CRIME SYNDICATES OF TOMORROW THOSE IN CONTROL DON'T NEED UZIS FOR BACK UP. TEAMS OF CUSTOM-BUILT CYBORG AGENTS HUNT DOWN RIVALS AND TRAITORS,AND SPREAD THE INFLUENCE OF THE SYNDICATES ACROSS THE GLOBE. GAME OVERVIEW FOR YOU THE FUTURE IS NOW AS A YOUNG EXECUTIVE IN A SMALL EUROPEAN SYNDICATE YOU'RE LOOKING TO MAKE YOUR MARK. YOU OBSERVE FROM A CONTROL PLATFORM IN AN AIRSHIP HIGH ABOVE THE TEEMING CITY STREETS AS YOUR AGENTS,CONTROLLED BY CHIP TECHNOLOGY,SPREAD THE SHADOW OF YOUR TERROR. EQUIPPED WITH THE LATEST IN HIGH-TECH WEAPONRY,THEIR CYBORG BODIES SOUPED-UP WITH EXTRA POWERFUL LIMBS - THE BEST THAT SYNDICATE MONEY CAN BUY - YOUR FINGER RESTS ON THE PULSE OF THEIR EVERY REACTION. THE CHIPS INSERTED IN THEIR NECKS CONTROL IPA (INTELLIGENCE,PERCEPTION AND ADRENALINE) LEVELS. WITH THESE,YOU SET THE DEGREE OF AN AGENTS OPERATIONAL INDEPENDENCE DURING MISSIONS. (FOR INFORMATION ON THE STRATEGIC USES OF IPA LEVELS,SEE -PLAYING A MISSION- IPA LEVELS.) EACH MISSION TAKES PLACE AMONG THE CANYONS OF CONCRETE AND STEEL,THE MAZES OF STREETS AND SEWERS,THAT OUR CITIES HAVE BECOME.THE POPULATION GOES ABOUT IT'S BUSINESS -MOVING AMONG THE TRAFFIC,COMMUTING ON TRAINS,RUSHING TO AND FROM WORK- UNAWARE OF THE VIOLENCE ABOUT TO EXPLODE AROUND THEM. CASUALTIES AMONG THE GOOD CITIZENS IN MOST CASES BRING A SWIFT RESPONSE FROM LOCAL LAW ENFORCEMENT AGENCIES. EQUIP YOUR CYBORGS WITH A SPECIAL PASS AND THE POLICE BELIEVE THEY'RE WORKING WITH THE AUTHORITIES; THEY'RE FREE TO CONTINUE THE SLAUGHTER UNHINDERED. THERE ARE OVER FIFTY NAMED MISSIONS FOR YOU TO CHOOSE BETWEEN,BUT YOU CHOOSE ONE YOU NEED TO DEVELOP AN OVERALL STRATEGY FOR WORLD DOMINATION. TACTICAL CONSIDERATIONS VITAL TO THE ASCENDANCY OF YOUR SYNDICATE INCLUDE THE MAINTENANCE OF AN ADEQUATE MISSION BUDGET,THE SKILLS AND EXPERIENCE BUILT UP IN THE CRYO CHAMBER OF POTENTIAL AGENTS,AND DEVELOPING YOUR OWN MANOEUVRING SKILLS. A SYNDICATE EXECUTIVE MUST BE A MASTER OF STRATEGY,ASSESSING A MISSION ENVIRONMENT AND PLANNING AGENT MOVES. AN EXECUTIVE MUST ALSO HAVE THE REFLEXES OF A STEROID-ADDICT SPRINTER AND A REMORSELESS LUST FOR POWER TO COMMIT ACTS OF GROSS VIOLENCE,YET SLEEP SOUNDLY AT NIGHT. STILL THINK YOU'VE GOT WHAT IT TAKES TO MAKE IT IN SYNDICATE???? OBJECT OF THE GAME THE AIM OF THE GAME IS TO SPREAD THE DARK STAIN OF YOUR SYNDICATES COLOUR ACROSS THE ENTIRE SURFACE OF THE GLOBE. THE WORLD MAP IS DIVIDED INTO VARIOUS TERRITORIES. FROM YOUR HOME BASE IN EUROPE YOU INVADE ADJACENT TERRITORIES AND,THROUGH THE VIOLENT SUBTERFUGE OF YOUR AGENTS,WRESTLE THEM FROM RIVAL SYNDICATES. HAVING DONE SO,RAISE TAXES ON THE LOCALS TO INCREASE YOUR PROFITS AND PUNISH THEM FOR SERVING THE WRONG SYNDICATE. BUT RAISING TAXES CAN MAKE YOU VERY UNPOPULAR.AND FURIOUS NATIVES LEADING POPULAR REBELLIONS CAN EAT INTO SYNDICATE PROFITS.SO KEEP AN EYE ON FOREIGN INTERESTS AND PICK OFF TROUBLEMAKERS WITH YOUR TEAMS OF AGENTS. AND WHILE YOU'RE BUSY EXPANDING YOUR SYNDICATES EMPIRE ABROAD,RIVAL AGENTS ARE WORKING IN YOUR OWN BACK YARD TO DE-STABILISE YOUR SYNDICATE.ENSURE AGENTS ARE BRIEFED TO WEED OUT TRAITORS WHOSE ACTIONS MIGHT BRING ABOUT YOUR DOWNFALL. BY MEETING ALL CHALLENGES,DESTROYING ALL TARGETS AND GAINING CONTROL OF ALL THE TERRITORIES,YOUR SYNDICATE TRIUMPHS. QUICKSTART KEY COMMANDS ESC................QUIT TO MAIN MENU P..................PAUSE GAME F1.................TOGGLE ON/OFF SOUND FX F2.................TOGGLE ON/OFF MUSIC CTRL/D.............SELF DESTRUCT (IF EQUIPPED WITH VERSION 2 OR 3 CHEST) SPACE..............GO TO MISSION DE-BRIEFING AFTER MISSION CURSOR KEYS........MOVE MISSION VIEW TO PLAY SYNDICATE IMMEDIATELY,HIGHLIGHT "BEGIN MISSION" FROM MAIN MENU WITH THE CURSOR AND LEFT-CLICK. THE WORLD MAP DISPLAY HAS ONE FLASHING TERRITORY. AT THE START OF THE GAME THIS IS THE ONLY TERRITORY WITH A MISSION CURRENTLY AVAILABLE. THE TERRITORY BOX WITH THE POPULATION LEVEL AND TAX RATE INFORMATION IS DISPLAYED AT THE BOTTOM OF THE SCREEN.(TO FIND OUT MORE ABOUT THIS SEE RAISING TAXES.) LEFT-CLICK THE BRIEF WINDOW TO ENTER THE MISSION BRIEF SCREEN. THE MISSION NAME AND A WRITTEN MISSION DESCRIPTION ARE REVEALED. TO EXPAND ON THE MISSION BRIEF LEFT-CLICK INFO. LIKEWISE TO ENHANCE THE MISSION MAP, LEFT-CLICK THE ENHANCE BOX. EXTRA INFO AND ENHANCEMENTS COST MONEY, WHICH IS DEDUCTED FROM THE BUDGET FIGURE. AT THIS STAGE YOU HAVE NO CHOICE BUT TO ACCEPT THIS MISSION, WHICH YOU DO WITH A LEFT-CLICK. THE TEAM SELECTION SCREEN OPENS, HERE YOU EQUIP ND MODIFY YOUR AGENTS IS PREPARATION FOR THE MISSION. ALL FOUR AGENT BOXES ARE HIGHLIGHTED IN GREEN, BUT FOUR AGENTS IS OVERKILL ON THIS FIRST MISSION. TWO ARE ADEQUATE, SO DE-SELECT THE OTHER TWO BY RIGHT-CLICKING THEIR BOXES. LEFT-CLICK IN EITHER OF THE REMAINING AGENTS BOXES AND YOU CAN START MISSION PREPARATIONS (NOTE THE BROKEN FLASHING HIGHLIGHT LINE). LEFT- CLICK EQUIP TO REVEAL THE EQUIPMENT CURRENTLY AVAILABLE AND PURCHASE WHATEVER SEEMS APPROPRIATE BASED ON YOUR JUDGEMENT, BUDGET AND THE MISSION OUTLINE. FROM THE EQUIPMENT LIST, LEFT-CLICK A PARTICULAR WEAPON TO OPEN THE WEAPON DESCRIPTION WINDOW. THE PURCHASE OPTION BECOMES AVAILABLE - LEFT-CLICK TO CONFIRM PURCHASE, OR LEFT-CLICK ON THE WEAPON WINDOW TO RETURN TO THE EQUIPMENT DISPLAY. TO EQUIP AND MODIFY YOUR AGENTS SIMULTANEOUSLY, LEFT-CLICK THE GROUP ICON IN THE CENTRE OF THE AGENT BOXES. ONLY ONE AGENT ICON IS DISPLAYED, HOWEVER. FOR INFORMATION ON RESEARCHING MORE EQUIPMENT OPTIONS AND HIGHER MODIFICATION VERSIONS, SEE RESEARCH. SIMILARLY, LEFT-CLICK MODS AND A LIST OF VERSION 1 MODIFICATIONS IS DISPLAYED. THESE CAN PURCHASED AS WERE THE WEAPONS. LEFT-CLICK AGENT BOX 2 AND THE AGENT DISPLAY SHIFTS ACCORDINGLY. EQUIP AND MODIFY THIS AGENT AS BEFORE. REMEMBER, YOU'VE A LONG WAY TO GO TO WORLD DOMINATION, SO BE FRUGAL OR SUFFER LATER! NOW LEFT-CLICK ACCEPT AND THE MISSION BEGINS. THE MISSION STATUS SCREEN DISPLAYS ALL THE INFORMATION NECESSARY TO THE SUCCESS OF A MISSION. ON THE LEFT ARE THE AGENT STATUS BOXES WITH AGENT ICONS. BENEATH EACH STATUS BOX ARE THE IPA LEVEL BARS. THESE LET YOU ADJUST THE CYBORGS LEVELS OF INTELLIGENCE, PERCEPTION AND ADRENALINE. FOR FINE ADJUSTMENT OF THESE LEVELS POSITION THE CURSOR AND LEFT-CLICK TO THE RIGHT OF THE CENTRE LINE. ALTERNATIVELY, PRESS BOTH MOUSE BUTTONS TOGETHER TO BOOST ALL THREE IPA LEVELS TO MAXIMUM. BE CAREFUL, AS BOOSTS SOON WEAR OFF AND THE AGENTS RESPONSES SUFFER ACCORDINGLY. DETAILS OF THIS CAN BE FOUND IN IPA LEVELS. THE HEALTH BAR NEXT TO EACH STATUS BOX INDICATES HOW MUCH LIFE IS LEFT IN THE CYBORG. WHEN THE WHITE HITS THE FLOOR SO DOES THE AGENT, WHO FALLS OVER IN A POOL OF BLOOD. LEFT-CLICK ONE STATUS BOX AND IT IS HIGHLIGHTED IN ORANGE. THIS IS THE ACTIVE AGENT. HIS/HER INVENTORY OF WEAPONS IS LISTED BELOW. TO ARM AN AGENT DURING THE MISSION, LEFT-CLICK THE DESIRED WEAPON ICON FROM THE INVENTORY. THE SCANNER SHOWS A DISPLAY OF THE MISSION ZONE WITH BUILDINGS DISPLAYED IN BLUE, ROAD AND RAIL ROUTES IN GREY. YOUR AGENTS ARE THE YELLOW CIRCLES, ENEMY AGENTS RED AND THE TARGET A WHITE FLASHING DOT. THE TARGET EMITS A BEEP AND CORRESPONDING RADAR SIGNAL THAT LEADS YOUR AGENT TO HIM. THE CIVILIAN POPULATION IS A SWARM OF WHITE SPECKS, WHILE POLICE ARE DISPLAYED AS BLUE FLASHING CIRCLES. YOU CAN MOVE AROUND THE SCANNER WITH THE CURSOR AND THE MISSION ZONE DISPLAY CHANGES ACCORDINGLY TO REVEAL THE NEW AREA. MORE INFORMATION IS AVAILABLE IN SCANNER. IN THE MISSION ZONE YOUR AGENTS ARE NUMBERED 1-4 TO MOVE THE ACTIVE AGENT(S), PLACE THE CURSOR AHEAD OF HIM/HER AND LEFT-CLICK; THE AGENT WALKS TOWARD THIS LOCATION. TO INCREASE WALKING SPEED, INCREASE THE LEVEL OF ADRENALINE AT THE IPA LEVEL BARS. TO MOVE ALL THE AGENTS AT ONCE, FIRST LEFT-CLICK THE GROUP ICON IN THE CENTRE OF THE STATUS BOX DISPLAY. WHILE THE AGENTS ARE GROUPED, THEY RESPOND TO COMMANDS AS A UNIT. TO FIRE, LEFT-CLICK A WEAPON ICON FROM THE INVENTORY. AIM WITH THE CURSOR AND THE TARGETING ICON APPEARS. NOW RIGHT-CLICK WITH THE MOUSE TO FIRE. WHEN THE TARGETING ICON TURNS RED YOUR FOE IS WITHIN RANGE FOR THE CHOSEN WEAPON. IF YOU'RE PRESSED FOR TIME, ENTER PANIC MODE BY PRESSING BOTH MOUSE BUTTONS TOGETHER. AGENT IPA LEVELS SHOOT UP TO MAXIMUM AND THE WEAPON IS DRAWN AND FIRED AUTOMATICALLY. FOR DETAILS OF THIS SEE PANIC MODE. IF YOU NOW PAY THE TARGET A VISIT, YOU CAN TEACH HIM/HER NEVER TO TANGLE WITH SYNDICATE. AFTER A MISSION YOU ARE TAKEN TO THE MISSION DEBRIEFING SCREEN. IF THE MISSION HAS BEEN SUCCESSFUL, LEFT-CLICK ACCEPT AND YOU VISIT THE WORLD MAP TO CHOOSE ANOTHER TERRITORY AND ANOTHER MISSION. FIRST, RAISE TAXES ON THE CITIZENS TO BOOST YOUR REMAINING BUDGET. ONE OR TWO OF THE TERRITORIES ADJACENT TO THE ONE WHICH YOU HAVE BEEN VICTORIOUS ARE FLASHING; CHOOSE BETWEEN THEM BY LEFT-CLICKING, AND THEN LEFT- CLICK BRIEF. IF THE MISSION HAS BEEN UNSUCCESSFUL, ANY AGENTS KILLED AND MONEY SPENT ARE GONE FOR GOOD. AFTER THE FIRST MISSION YOU HAVE NO CHOICE BUT TO TAKE ANOTHER BITE OF THE CHERRY AND TRY AGAIN. LEFT-CLICK BRIEF FOR THE SAME TERRITORY AND YOU'RE BACK AT THE MISSION BRIEF SCREEN. FOR INFORMATION ON REPLACING DEAD AGENTS SEE TEAM. NOTE: IF YOU'VE A CHOICE OF MISSIONS, YOU MIGHT WANT TO COME BACK ANY YOU FAIL LATER ON, WHEN YOU'VE GAINED EXPERIENCE OF HOW TO CONTROL AND APPROPRIATELY EQUIP YOUR CYBORG AGENTS. MAIN MENU OPTIONS USE THE CURSOR TO HIGHLIGHT THE CHOSEN FILE AND LEFT-CLICK TO OPEN.YOU CAN ALSO DO THIS USING FUNCTION KEYS F1-F5 ON YOUR KEYBOARD. F1. CONFIGURE COMPANY CUSTOMIZE YOUR SYNDICATE BY CHOOSING LOGO,COLOUR AND NAME. FOR MORE INFORMATION SEE CONFIGURING YOUR COMPANY. F2. BEGIN MISSION PICK A MISSION TERRITORY,EQUIP YOUR AGENTS AND PIT YOUR SYNDICATE AGAINST YOUR GLOBAL RIVALS.FOR DETAILS SEE PREPARING TO PLAY SYNDICATE. F3. LOAD AND SAVE GAME PRESERVE A CURRENT GAME STATUS OR RELOAD PREVIOUS GAMES OF SYNDICATE.SEE LOADING AND SAVING A GAME. F4. RESTART GAME THINGS NOT PROGRESSING TOO WELL?? KINDA GET THE FEELING A PARTICULAR GAME IS CURSED?? SIMPLY RETURN TO MAIN MENU AND PRESS LEFT-CLICK RESTART GAME TO GO BACK TO THE BEGINNING AND START AGAIN. F5. QUIT TO DOS LOGGING OUT MESSAGE APPEARS.YOU QUIT AND RETURN TO DOS. CHAPTER 1 - CONFIGURING YOUR COMPANY. LEFT-CLICK CONFIG COMPANY TO REVEAL THE SELECT DETAIL TO CHANGE BOX PERSONALISE YOUR SYNDICATE COLOUR AND LOGO,SYNDICATE NAME AND PLAYER NAME HERE. CHAPTER 2 - SELECTING A MISSION HIGHLIGHT BEGIN MISSION WITH THE CURSOR AND LEFT-CLICK TO ENTER THE SYNDICATE GLOBAL ARENA. THE WORLD MAP SCREEN IS REVEALED. THIS IS DIVIDED INTO 50 DIFFERENT SIZED SLICES. COLOUR CODED ACCORDING TO THE CONTROLLING SYNDICATE, THE SLICES BEAR NO RELATION TO CURRENT CONCEPTIONS OF NATIONAL BOUNDARIES BUT ARE SOLELY THE RESULT OF DECADES OF INTER-SYNDICATE RIVALRY (SEE EQUIPMENT AND TERRITORIES). AFTER A SUCCESSFUL MISSION, THE WORLD MAP CHANGES. THE TERRITORY IN WHICH YOU HAVE BEEN SUCCESSFUL IS NOW YOUR SYNDICATES COLOUR, AND THE TERRITORY BOX REVEALS POPULATION STATUS AND TAX RATE. THESE TWO FACTORS GO TOGETHER LIKE HAM AND EGGS. RAISE THE TAXES TOO HIGH AND THE POPULACE GETS ANNOYED-JUST CHECK THE STATUS! THAT'S WHEN THEY CAN BECOME REBELLIOUS AND NEED SOME DISCIPLINE, SYNDICATE STYLE. NEW CALENDAR THE DAY, DATE AND YEAR DISPLAY IN THE TOP RIGHT OF THE SCREEN THROUGHOUT THE SYNDICATE CHALLENGE IS RECKONED ACCORDING TO THE NEW CALENDAR (N.C). THIS WAS INTRODUCED AS THE GLOBALLY ACCEPTED CALENDAR, REGARDLESS OF RACE AND RELIGION, WHEN THE INFORMATION REVOLUTION HAD PROGRESSED TO SUCH A DEGREE THAT CALENDAR DIFFERENCES THREW UP UNNECCESSARY BARRIERS TO COMMUNICATION. TERRITORY BOX THE TERRITORY BOX GIVES DETAILS OF: TERRITORY NAME: BASED ON THE TRADITIONALLY MOST DOMINANT NATION IN THE TERRITORY. POPULATION: THE HIGHER THE POPULATION, THE MORE DIFFICULT THE MISSION. CURRENT TAX RATE: ONLY AFTER SUCCESSFULLY COMPLETING A MISSION IS THE TERRITORIES TAX RATE REVEALED. BRIEF ONLY WHEN THE WORD BRIEF APPEARS IN THE BRIEF WINDOW IS A MISSION AVAILABLE TO CAPTURE A TERRITORY. A LEFT-CLICK HERE TAKES YOU TO THE MISSION BRIEF SCREEN. RETURN TO MAIN MENU LEFT-CLICK MENU AT ANY TIME TO RETURN TO THE MAIN MENU OPTIONS. MISSION BRIEF THE MISSION BRIEF SCREEN DISPLAYS THE MISSION BRIEF, YOUR MISSION BUDGET, INFO AND ENHANCE OPTIONS. MISSION OUTLINE THE TEXT GIVES AN OUTLINE OF THE MISSION INCLUDING DROP POINT, DEFENSIVE AND OFFENSIVE TACTICS, SUGGESTIONS FOR SUITABLE WEAPONS AND POSSIBLY THE LOCATION OF THE TARGET. THE MISSION OUTLINE IS EXPANDED IF YOU CHOOSE TO BUY INFO. BUDGET THE FIGURE AT THE TOP OF THE RIGHT HAND COLUMN IS THE MISSION BUDGET. THIS IS USED TO BUY ALL THE WEAPONS, PERIPHERALS AND MODIFICATIONS YOUR AGENTS NEED TO SUCCEED, SO SPEND IT WISELY! YOU CAN ALSO OPT TO INVEST SOME OF IT ON FURTHER MISSION INFORMATION AND AN ENHANCED MISSION MAP. THROUGHOUT THE GAME THE COST OF EQUIPMENT AND INFO IS DEBITED FROM THIS FIGURE, WHILE PROFITS FROM TAXATION AND WEAPON SALES ARE ADDED. THIS MONEY CAN BE USED FOR FURTHER TOOLING UP YOUR TROOP OF CYBORGS, OR PUT INTO RESEARCH IN ORDER TO PERFECT STILL MORE LETHAL WEAPONS AND STILL MORE POWERFUL MODIFICATIONS (FOR MORE INFORMATION SEE RESEARCH). WHEN YOU'VE THROWN ALL THE CASH AWAY ON UNSUCCESSFUL MISSIONS THE GAME DOESN'T END, BUT LIFE BECOMES VERY DIFFICULT. AGENTS ARE SENT INTO ACTION WITHOUT EXTRA EQUIPMENT OR FURTHER MODIFICATIONS. AT THIS POINT THE SELF-DESTRUCT OPTION CAN COME IN HANDY (SEE SELF-DESTRUCT). BUT REMEMBER, WHEN ALL YOUR AGENTS ARE DEAD THE GAME REALLY IS OVER. BUYING INFO LEFT-CLICK INFO AND VITAL MISSION INFO IS ADDED TO THE BRIEF-FOR A PRICE. YOU DON'T HAVE TO BUY, BUT UNLESS YOU'VE A PACK OF TAROT CARDS EXTRA INFO COMES VERY HANDY. THIS INFORMATION IS DISPLAYED ON ADDITIONAL PAGES OF MISSION TEXT. SCROLL THROUGH THESE BY LEFT-CLICKING THE LEFT & RIGHT ARROWS AS APPROPRIATE. MISSION MAP THE MAP SHOWS THE AREA WHICH THE MISSION TAKES PLACE. INITIALLY VERY INDISTINCT, THE CLARITY OF THIS MAP CAN BE IMPROVED-FOR A PRICE(SEE ENHANCE). LEFT-CLICK IN THE DESIRED DIRECTION OF MOVEMENT TO SEE MORE OF THE MAP , OR HOLD DOWN THE LEFT MOUSE BUTTON TO PAN SMOOTHLY ACROSS. THE DROP ZONE FLASHES RED AND WHITE. ENEMY AGENTS ARE ALSO DISPLAYED, FLASHING IN RED. STREETS AND TRANSPORT ROUTES ARE GREY, WHILE BUILDINGS ARE BLUE. THE LOCATION OF THE TARGET IS NOT REVEALED AS YET - YOU HAVE TO BEGIN MISSION BEFORE YOU CAN FIND THAT OUT. ENHANCE LEFT-CLICKS ON ENHANCE IMPROVE THE DEFINITION AND SIMULTANEOUSLY INCREASE THE COST OF THE MISSION MAP. THIS IS DEDUCTED FROM YOUR BUDGET. YOU CAN MOVE AROUND IN THIS MAP WITH THE MOUSE IF YOU SIMULTANEOUSLY HOLD DOWN THE LEFT MOUSE BUTTON. MAP IF YOU DON'T FANCY YOUR AGENTS CHANCES AT A GIVEN BRIEF, LEFT-CLICK MAP TO RETURN TO THE WORLD MAP SCREEN. LEFT-CLICK TERRITORIES UNTIL YOU FIND A MISSION AND BRIEF MORE TO YOUR LIKING. ACCEPT HAVING ASSESSED YOUR CHANCES OF COMPLETING THE MISSION, LEFT-CLICK ACCEPT. THE TEAT SELECTION SCREEN APPEARS. RETURN TO MAIN MENU ALTERNATIVELY LEFT-CLICK MENU TO RETURN TO THE MAIN MENU OPTIONS. CHAPTER 3: PREPARING THE TEAM AGENT BOXES SELECT, EQUIP AND MODIFY AGENTS USING THEIR AGENT BOXES. ALL FOUR ARE HIGHLIGHTED IN GREEN AND THE AGENT CURRENTLY ON DISPLAY HAS A FLASHING, BROKEN OUTLINE. LEFT-CLICK IN ANOTHER BOX TO CHANGE AGENT. DEPENDING ON THE DEGREE OF DIFFICULTY YOU EXPECT TO ENCOUNTER, MISSION BUDGET AND ANY OTHER TACTICAL CONSIDERATIONS, YOU CAN PREPARE AS MANY AGENTS AS YOU LIKE FOR A MISSION TO A MAXIMUM SQUAD SIZE OF FOUR. IT'S OFTEN EASIER TO KEEP AN EYE ON JUST A COUPLE OF AGENTS WHEN THE BULLETS, BOMBS AND LASER BOLTS ARE FLYING. DESELECT WITH A RIGHT-CLICK AND THE AGENTS BOX GOES BLANK. TO REACTIVATE A DESELECTED AGENT, RIGHT-CLICK IN THE AGENT BOX AGAIN (FOR MORE INFO SEE TEAM). GROUP A LEFT-CLICK TO THE GROUP ICON IN THE CENTRE OF THE FOUR AGENT BOXES LETS YOU EQUIP AND MODIFY THE CYBORGS ALL AT ONCE. THIS CAN SAVE YOU CONSIDERABLE TIME AT THE TEAM SELECTION STAGE. ANOTHER LEFT-CLICK TO THE GROUP ICON LEAVES YOU FREE TO CUSTOMISE YOUR CYBORGS INDIVIDUALLY. NOW EQUIP AND MODIFY READY FOR A MISSION. EQUIP EACH AGENT IS ALREADY SUPPLIED WITH A SINGLE PISTOL BUT THEY NEED FAR MORE THAN THIS TO SURVIVE AGAINST ENEMY CYBORGS AND SUCCEED IN MISSIONS REQUIRING SPECIFIC EQUIPMENT. THE EQUIP BOX SHOULD ALREADY BE HIGHLIGHTED. PURCHASES ARE LISTED TO THE BOTTOM RIGHT OF THE AGENT ICON. BUT DON'T JUST WINDOW SHOP - YOUR AGENTS NEED SOME WICKED WEAPONS IF THEY ARE TO SURVIVE. AS WITH THE INFO AND ENHANCE OPTIONS, IT IS UP TO YOU TO BALANCE EXPENDITURE AGAINST THE REQUIREMENTS OF A MISSION. WEAPON DETAILS AT THE BEGINNING OF THE GAME YOU HAVE ONLY FIVE EQUIPMENT OPTIONS; PERSUADERTRON, PISTOL, SHOTGUN, SCANNER AND MEDIKIT. RESEARCH MONEY IS NEEDED TO PERFECT MORE (SEE RESEARCH). LEFT-CLICK AN ITEM IN THE EQUIPMENT TO OPEN THE WEAPON DETAILS WINDOW AND FIND OUT NAME, COST, AMOUNT OF AMMO CARRIED, EFFECTIVE WEAPON RANGE AND THE UNIT COST OF AMMO OR SHOT. ONLY BY PLAYING DO YOU LEARN THE IDEAL WEAPON FOR EACH MISSION ENVIRONMENT, BUT FOR TACTICAL HINTS AND DETAILS OF SPECIFIC EQUIPMENT USES SEE EQUIPMENT DETAILS. PURCHASE LEFT-CLICK PURCHASE TO CONFIRM PURCHASE OF AN ITEM. WEAPONRY AND PERIPHERALS ARE LISTED NEXT TO THE EQUIPMENT WINDOW. LEFT-CLICK THE WEAPON DETAILS WINDOW TO CLOSE IT AND REVEAL THE EQUIPMENT LIST AGAIN. ALTERNATIVELY, CLICK EQUIP TO RETURN YOU TO THE EQUIPMENT LIST, FROM WHERE YOU CAN REPEAT THE PROCESS. SO KIT OUT YOUR AGENTS SOME MORE; THEY ARE SOON READY FOR REAL MAYHEM. MODS NOW YOUR AGENTS HAVE THE GEAR,THEY NEED THE BRAIN,MUSCLE AND SINEW TO HELP THEM USE IT. TO TUNE YOUR CYBORGS PHYSIQUES TO PERFECTION, LEFT- CLICK MODS AND A LIST OF POSSIBLE MODIFICATIONS APPEARS OVER THE EQUIPMENT LIST.CHOOSE BETWEEN DESIGNER LIMBS EYES,HEART,CHEST AND BRAIN TO PRODUCE THE ULTIMATE KILLING MACHINE. HIGHLIGHT THE DESIRED MOD WITH A LEFT-CLICK. A DESCRIPTION OF ITS ATTRIBUTES APPEARS OVER THE MODS LIST. CONFIRM BY LEFT-CLICKING PURCHASE.THE MOD APPEARS IN THE APPROPRIATE BOX BESIDE THE AGENT SYMBOL.YOUR BUDGET DROPS ACCORDINGLY. VERSIONS EACH PHYSICAL MOD COMES IN THREE VERSIONS.AS THE GAME BEGINS,ONLY VERSION 1 IS AVAILABLE AND MONEY NEEDS TO BE INVESTED ON RESEARCH BEFORE YOU CAN GET YOUR HANDS ON VERSIONS 2 & 3. THE HIGHER THE VERSION NUMBER,THE MORE CURRENT THE TECHNOLOGY AND THE GREATER ANY ADVANTAGES. BUT THEY ALSO CARRY A GREATER PRICE TAG,SO BE PREPARED TO PAY THROUGH THE NOSE. LEGS: MOVE YOUR AGENT AT MUCH GREATER SPEED AROUND THE MISSION ZONE THAN CONVENTIONAL LEGS. ARMS: ALLOW AN AGENT TO CARRY A LARGER AMOUNT OF EQUIPMENT UNHINDERED. EYES: IMPROVE AWARENESS OF ONCOMING HAZARDS AND BETTER AN AGENTS ACCURACY WHEN FIRING. CHEST: MODIFY A CYBORG WITH A METAL CHEST TO HELP IT SURVIVE DIRECT HITS DURING OPPOSITION ATTACKS .ALSO CONTAINS A MASSIVE EXPLOSIVE CHARGE THAT IS TRIGGERED IN SELF-DESTRUCT MODE (SEE SELF-DESTRUCT). BRAIN: EVEN THE VERSION 1 BRAIN IS BETTER THAN THAT CURRENTLY INSTALLED IN YOUR AGENTS NOGGIN. VITAL FOR QUICK,CORRECT DECISION MAKING UNDER PRESSURE,ALSO,THE HIGHER THE VERSION BRAIN INSTALLED,THE GREATER THE EFFECTS OF THE PERSUADERTRON (FOR MORE INFO SEE WEAPONS- PERSUADERTRON). RESEARCH LEFT-CLICK RESEARCH TO ENTER THE RESEARCH SCREEN. RESEARCH SCREEN ALTHOUGH RESPONSIBILITY FOR THE VICTORY RESTS ON YOUR SHOULDERS,YOU'RE NOT ENTIRELY WITHOUT SUPPORT.SCIENTISTS ARE WORKING FEVERISHLY TO DEVELOP MORE LETHAL WEAPONS AND MODIFICATIONS FOR YOUR CYBORGS. BUT AS THE OLD SAYING GOES,"NO BUCKS - NO BUCK ROGERS". ITS UP TO YOU TO CHANNEL FUNDS INTO RESEARCH, FROM WHERE NEW DESIGNS ARE ADDED TO THE EQUIPMENT AND MODIFICATION LISTS. EQUIPMENT WINDOW WHEN THE RESEARCH SCREEN IS OPENED,THE EQUIP BOX IS HIGHLIGHTED AND YOUR EQUIPMENT DEVELOPEMENT OPTIONS DETAILED IN THE RESEARCH OPTIONS WINDOW. THESE ARE USUALLY IN CATEGORIES,BUT INDIVIDUAL WEAPONS ARE ALSO SOMETIMES LISTED. ON THE RIGHT IS AN INVENTORY OF YOUR EXISTING EQUIPMENT. CONSIDER THE DEMANDS OF FORTHCOMING MISSIONS AND THE EQUIPMENT YOUR AGENTS ARE LACKING BEFORE DECIDING ON THE RESEARCH OPTION TO BE DEVELOPED. CHOOSE A CATEGORY WITH A LEFT-CLICK AND THEN LEFT-CLICK RESEARCH. THE MINIMUM AND MAXIMUM DEV COST IS REVEALED IN THE WINDOW.ADJUST THIS WITH FUNDING + AND FUNDING - BUTTONS. THE NEW DEV COST IS DEDUCTED FROM THE MISSION BUDGET.WHEN YOUR HAPPY WITH THE COST AND TIME OF DEVELOPEMENT, LEFT-CLICK ACCEPT. MODIFICATION DEVELOPEMENT LEFT-CLICK MODS AND YOUR MOD/DEV OPTIONS ARE LISTED IN THE RESEARCH OPTIONS WINDOW.IF VERSION 1 LEGS DON'T GET YOUR AGENTS OUT OF TROUBLE FAST ENOUGH,IT MIGHT BE TIME TO INVEST IN VERSION 2. HIGHLIGHT AND LEFT-CLICK ON RESEARCH TO REVEAL MAX & MIN DEV COST,WHICH CAN BE ADJUSTED WITH FUNDING+ OR FUNDING-,AND IS DEDUCTED FROM MISSION BUDGET. LEFT-CLICK TO GET THE BALL ROLLING. NOTE YOUR TECHNICIANS NEED TO FULLY DEVELOP ANY VERSION 2 MOD BEFORE VERSION 3 UPDATES BECOME AVAILABLE FOR RESEARCH. ADJUSTING DEVELOPMENT TIME WANT THAT LASER REAL BAD? SPEED UP DEVELOPEMENT BY INCREASING FUNDING. BUDGET LOOKING A BIT THIN? REDUCE THE SPEED OF DEVELOPEMENT AND SAVE SOME READIES.THESE ADJUSTMENTS CAN BE MADE USING THE FUNDING + & - OPTIONS FUNDING+ LEFT-CLICK FUNDING+ TO INJECT CASH INTO THE DEV PROG OF EQUIPMENT AND MODS.THE DEV COST FIGURE INCREASES WITH EACH CLICK,BUT DEV TIME IS REDUCED (SEE DEV GRAPH). FUNDING- LEFT-CLICK FUNDING- TO RECLAIM CASH FROM THE DEV PROG FOR OTHER BUDGETARY REQS. THE DEV COST FIG GOES DOWN WITH EACH CLICK AND THERE IS A SUBSEQUENT INCREASE IN DEV TIME (SEE DEV GRAPH) DEVELOPMENT GRAPH THE DEV GRAPH IS AN AT-A-GLANCE INDICATOR OF THE STATE OF DEV FOR ANY MOD OR PIECE OF EQUIP.DETAILED ON THE VERTICAL AXIS IS % COMPLETION AND ON THE HORIZONTAL AXIS ARE DAYS TO COMPLETION.THE LINE SHOWS THIS COMPLETION/TIME RATIO AND BECOMES SHADED ALONG IT'S LENGTH TO MAKE THE TIME TO COMPLETION EVEN MORE GRAPHIC. THE INITIAL DEV COST IS BASED ON 100% COMPLETION BEING ACHIEVED AFTER 10 DAYS. IF DEV COST IS INCREASED WITH LEFT-CLICKS TO FUNDING+,THE ANGLE TO THE LINE ON THE GRAPH INCREASES TOWARDS THE VERTICAL. DEV TIME IS REDUCED,DOWN TO A MINIMUM OF 1 DAY. IF DEV COST IS DECREASED WITH LEFT-CLICKS TO FUNDING-,THE GRAPH LINE BECOMES MORE SHALLOW. DEV TIME IS INCREASED TO A MAXIMUM OF 10 DAYS. THE MISSION DEBRIEFING SCREEN TELLS YOU HOW LONG A PARTICULAR MISSION TOOK IN GAME TIME,AND FROM THERE YOU ARE ALSO TOLD THE REMAINING DAYS TO DEV COMPLETION. CONFIRMING DEVELOPMENT WHEN ALL BUDGETARY LIMITATIONS HAVE BEEN TAKEN INTO ACCOUNT AND THE DESIRED COST/TIME THRESHOLD REACHED,LEFT-CLICK ACCEPT TO RETURN TO THE MISSION SCREEN. TEAM LEFT-CLICK TEAM TO SELECT YOUR AGENTS FROM THE CRYO CHAMBER. AT THE BEGINNING OF A SESSION YOU HAVE EIGHT AGENTS AVAILABLE WITH IDENTICAL ATTRIBUTES,THE FIRST FOUR OF WHICH ARE NUMBERED ACCORDING TO THEIR AGENT BOX. THE REMAINING CHAMBERS REGISTER AS EMPTY, BUT CAN BE FILLED WITH CAPTURED AGENTS AS THE GAME GOES ON. EQUIPMENT PURCHASES AND MODS TO YOUR AGENTS GIVE THEM MORE SPECIFIC MISSION USES. THEY ALSO GAIN EXPERIENCE WITH THEIR WEAPONRY AS THE GAME PROGRESSES. IN THIS WAY YOU SHOULD DEVELOP AN ENVIABLE SELECTION OF CYBORG KILLING TALENT FOR YOUR SYNDICATE. ENEMY AGENTS CAPTURED USING THE PERSUADERTRON ARE ADDED TO THE CRYO CHAMBER.THEY BRING ANY WEAPONS AND EXPERIENCE WITH THEM,AND CAN ALSO BE MODIFIED (SEE EQUIP PERSUADERTRON).BUT THIS ISN'T EASY,SO DON'T THROW AWAY THE EIGHT LIVES AT YOUR DISPOSAL. REMEMBER, ANY AGENTS KILLED DURING A MISSION ARE DEAD AND GONE FOREVER SO MAKE SURE YOUR POOL OF AGENTS DOESN'T DRY UP ,OR IT'S GAME OVER! CHOOSING TEAM MEMBERS LEFT-CLICK TEAM TO OPEN THE CRYO CHAMBER,HIGHLIGHT AN AGENT WITH THE CURSOR,AND THEN LEFT-CLICK FOR EQUIPMENT & MOD DETAILS. TO MAKE THE HIGHLIGHTED AGENT OPERATIONAL NOW LEFT-CLICK ONE OF THE FOUR AGENT BOXES. DE-SELECT AN AGENT WITH A RIGHT-CLICK TO THE NUMBERED AGENT BOX. REPLACING DEAD AGENTS WHEN AN AGENT IS KILLED,ITS CRYO CHAMBER REGISTERS AS EMPTY AND THE AGENTS BOX IS DE-SELECTED. TO MAKE ONE OF THE REMAINING AGENTS OPERATIONAL,FIRST LEFT-CLICK TEAM TO OPEN THE CRYO CHAMBER. LEFT-CLICK THE DEAD AGENTS BOX FOR THE GREEN BROKEN LINE HIGHLIGHT. NOW RIGHT-CLICK THE CHOSEN AGENT FROM THE CRYO CHAMBER,AND THE AGENTS BOX NUMBER APPEARS BESIDE IT.(CHANGE TO ANOTHER STORED AGENT WITH A LEFT OR RIGHT-CLICK). THIS CYBORG CAN NOW BE EQUIPPED AND MODIFIED READY FOR SERVICE WITH THE SYNDICATE. WHEN YOUR BOYS AND GIRLS ARE READY TO GO OUT AND PLAY, LEFT-CLICK ACCEPT.THE LOADING GAME MESSAGE APPEARS AND THE MISSION BEGINS. CHAPTER 4: PLAYING A MISSION. ONCE YOU'VE ADEQUATELY KITTED OUT YOUR CYBORG SERVANTS,YOU'RE READY FOR A MISSION. THE MISSION STATUS SCREEN DISPLAYS ALL THE INFO YOU NEED TO LEAD YOUR AGENTS TO THEIR TARGET. STATUS BOXES THE OPERATIONAL STATUS OF YOUR AGENTS IS DISPLAYED IN THE STATUS BOXES NUMBERED 1 - 4. EACH HAS AN AGENT ICON THAT RESPONDS TO MOVEMENT AND HITS IN THE MISSION ZONE. HEALTH BAR THIS AINT WHERE CYBORGS GO FOR A LITTLE R n R! THE HEALTH BAR TO THE RIGHT OF THE STATUS BOX INDICATES REMAINING LIFE. THESE CYBORGS CAN TAKE SOME PUNISHMENT,BUT WHEN THERE'S MORE BLACK THAN WHITE ON SHOW IT'S TIME TO TAKE SOME EVASIVE ACTION. THE HEALTH BAR CAN BE RESTORED USING A MEDIKIT (SEE EQUIP & TERRITORIES). CHANGING ACTIVE AGENT THE ACTIVE AGENT'S STATUS BOX IS HIGHLIGHTED IN ORANGE. TO CHANGE ACTIVE AGENT SIMPLY LEFT-CLICK ANOTHER STATUS BOX. TO SWITCH ACTIVE AGENT YOU CAN ALSO LEFT-CLICK A NUMBERED AGENT DIRECTLY IN THE MISSION ZONE. IPA LEVELS WITH THE THREE BARS YOU CONTROL INJECTIONS OF DRUGS WHICH ALTER INTELLIGENCE(I),PERCEPTION(P) AND ADRENALINE(A) LEVELS IN REAL TIME. THESE DRUGS MODIFY THE BEHAVIOUR OF AN AGENT WHEN LEFT TO ITS OWN CYBERNETIC DEVICES. ACCURATE CONTROL OF IPA LEVELS IS ESSENTIAL IF YOU ARE TO PROGRESS TO THE HIGHER ECHELONS OF YOUR SYNDICATE. ADRENALINE - CONTROLS SPEED OF REACTIONS PERCEPTION - IMPROVES PRECISE FIRING AND ALERTS AN AGENT TO DANGER EARLIER INTELLIGENCE - CONTROLS AN AGENTS REACTIONS TO A GIVEN SITUATION AN AGENT WITH HIGH ADRENALINE AND LOW INTELLIGENCE REACTS QUICKLY BUT ERRATICALLY - HE MAY FIRE WIDE OR TOO SOON. RAISING INTELLIGENCE MAY PROMPT AN AGENT TO GET OUT OF A RISKY SITUATION RATHER THAN RISK HIS LIFE. THIS IS ESPECIALLY TRUE IN COMBINATION WITH HIGHER PERCEPTION. IF YOU WANT YOUR AGENT TO WALK BLINDLY INTO CERTAIN DEATH,LOWER INTELLIGENCE AND PERCEPTION TOGETHER. IT'S A GOOD TACTIC TO CRANK UP IPA LEVELS IF LEAVING AGENTS ON LOOKOUT WITHIN THE MISSION ZONE.THEY FIRE TO DEFEND THEMSELVES WHILE AWAITING THE NEXT COMMAND. ADJUSTING IPA LEVELS ALL LEVELS TO MAX - AGENT REACTS QUICKLY AND WITH A HIGH DEGREE OF OPERATIONAL INDEPENDENCE ADRENALINE TO MAX ONLY - AGENT MOVES QUICKLY BUT YOU MAY NEED TO TAKE CONTROL OF FIRING AND OTHER RESPONSES. INTELLIGENCE & PERCEPTION HIGH,ADRENALINE LOW - RESPONSE TIME SLOW,BUT FIRING ACCURATE. DARK SEGMENT SHOWS AMOUNT OF DRUG USED. LEFT-CLICK TO RIGHT OF CENTRE LINE TO INCREASE IPA LEVELS. THE RED,BLUE AND BROWN BARS SHOW DOSAGE OF THE DRUG; THE DARKER SEGMENT OF THESE BARS INDICATES THE AMOUNT OF DRUG USED UP. WHEN THE DARK SEGMENT ACHIEVES THE SAME EXTENT AS THE NORMAL COLOUR BAR,THE EFFECT OF THE DRUG BEGINS TO DIMINISH. THE LENGTH OF THE LEVEL INDICATOR FALLS OFF ACCORDINGLY. THE CENTRE LINE MOVES TO THE RIGHT TO SHOW DRUG DEPENDENCY;FUTURE INJECTIONS NEED TO BE GREATER TO HAVE THE SAME EFFECT. RETARDING IPA LEVELS TO THE LEFT OF THE CENTRE BAR WITH A LEFT-CLICK REDUCES DEPENDANCY; DO THIS WHEN AN AGENT IS UNDER NO REAL THREAT. THE LONGER AN AGENTS IPA LEVELS ARE RESTED,THE GREATER THE IMPROVED PERFORMANCE WHEN INJECTED LATER. NOTE IN GROUP MODE ANY IPA LEVEL ADJUSTMENTS TO A SINGLE AGENT AFFECT THEM ALL. SCANNER FROM YOUR VANTAGE POINT HIGH ABOVE THE CITY YOU OBSERVE PROCEEDINGS AND MONITOR THE ACTIONS OF YOUR AGENTS. TO HELP YOU PLOT AGENT MOVES,WARN YOU OF ADVANCING ENEMY CYBORGS AND LOCATE THE TARGET,THE CONTROL AIRSHIP IS EQUIPPED WITH A SCANNER WHICH REPRODUCES AN AERIAL VIEW OF THE MISSION ZONE. AS WITH THE MISSION MAP(SEE MISSION BRIEFING), THE CITY'S STRUCTURES ARE DISPLAYED AS THE BLUE BLOCKS,WHILE ROADS AND ACCESS ROUTES ARE GREY. YOUR AGENTS NOW APPEAR AS THROBBING YELLOW CIRCLES,AS DO ANY PEOPLE,POLICE OR ENEMY AGENTS CAUGHT IN THE GRIP OF THE PERSUADERTRON. MISSION TARGETS FLASH WHITE/YELLOW ON THE SCANNER WHEN UNDER THE INFLUENCE. REMEMBER THAT TO COMPLETE THE MISSION THESE TOO MUST MAKE IT TO THE EVACUATION ZONE. ENEMY AGENTS THROB RED,SO KEEP AN EYE ON THE SCANNER TO SPOT THEM,WHILE UNFRIENDLY SOLDIERS,GUARDS ETC,WHO MAY POSE A THREAT ARE DISPLAYED AS WHITE FLASHING CIRCLES. THE CIVILIAN POPULATION IS JUST SO MANY WHITE SPECKS,AS ARE DEAD AGENTS FROM WHATEVER SYNDICATE. THE POLICE ARE DISPLAYED AS FLASHING BLUE CIRCLES. VEHICLES ARE SHOWN ON THE SCANNER AS WHITE SQUARES. THE TARGET CAN BE LOCATED BY THE RADAR LOCATOR LINE GIVEN OFF,AND CORRESPONDING AUDIBLE SIGNAL. IF THE MISSION REQUIRES YOU TO REACH AN EVACUATION ZONE AFTER THE TARGET HAS BEEN DEALT WITH,THIS EMITS THE SAME RADAR LOCATOR AS THE TARGET. WHEN THE LOCATOR LINE TURNS RED ON THE SCANNER,YOUR AGENTS SHOULD BE IN RANGE ON THE MAIN SCREEN MOVING THE SCANNER DISPLAY MOVE THE CURSOR TO THE EDGE OF THE SCANNER AND THE MISSION ZONE DISPLAY MOVES CORRESPONDINGLY; RIGHT-CLICK A SPECIFIC PLACE ON THE SCANNER AND THE MISSION ZONE DISPLAY ZOOMS TO IT. YOU CAN MOVE AGENTS AROUND THE MISSION ZONE USING THE SCANNER ALONE; LEFT-CLICK WITH THE CURSOR AHEAD OF YOUR AGENTS IN THE DESIRED DIRECTION OF MOVEMENT AND THE YELLOW CIRCLES MOVE. MOVING YOUR AGENTS YOUR AGENTS APPEAR IN THE MISSION ZONE NUMBERED 1 - 4. TO PLOT A COURSE POSITION THE CURSOR AHEAD OF THE ACTIVE AGENT AND LEFT-CLICK. THIS CAN ALSO BE DONE FROM THE SCANNER. IF AN AGENT IS NO LONGER IN VIEW IN THE MISSION ZONE A RIGHT-CLICK TO IT'S STATUS BOX ZOOMS YOU BACK TO THE PRESENT POSITION, WITH THE ACTIVE AGENT PLACED IN THE CENTRE OF THE MISSION ZONE DISPLAY. IF YOUR AGENT HAS ENTERED A BUILDING,A VEHICLE OR DISAPPEARED INTO A TUNNEL,FOLLOW THE AGENTS DOT TO TRACE THE ROUTE. THIS ALSO ALLOWS YOU TO MANOEUVRE THE CYBORG EVEN WHEN OUT OF SIGHT. TO DISPLAY MORE OF THE MISSION ZONE, TAKE THE CURSOR ARROW TO THE EDGE OF THE SCREEN. NOTE DIRECT AGENTS USING THE SCANNER WHILE YOU LOOK AHEAD FOR ENEMY AGENTS, ETC, IN THE MISSION ZONE. PRACTICE MANOEUVRING USING THE SCANNER AND THE CURSOR - YOU NEE EXCELLENT CLOSE CONTROL IF YOUR SYNDICATE IS TO TRIUMPH. SPEED TO MAKE YOUR AGENTS MOVE MORE QUICKLY AROUND THE MISSION ZONE YOU CAN INCREASE THE ADRENALINE LEVEL,OR INVEST IN HIGHER VERSION LEGS. BUT THE LOAD AN AGENT IS CARRYING ALSO HAS AN EFFECT,SO YOU MUST JUDGE THE AMOUNT OF EQUIPMENT TAKEN ON THE MISSION CAREFULLY - TOO MUCH COULD HINDER YOUR PROGRESS. HIGHER VERSION ARMS GIVE AN AGENT GREATER STRENGTH ALLOWING HIM/HER TO CARRY MORE WEAPONRY. NATURALLY SOME WEAPONS WEIGH MORE THAN OTHERS - FOR EXAMPLE CARRYING A FLAMER SLOWS DOWN AN AGENT MUCH MORE THAN DOES A PISTOL OR AN UZI. COMBINE ALL YOUR AGENTS IN REAL TIME DURING THE MISSION USING GROUP MODE. LEFT-CLICK THE GROUP ICON IN THE MIDDLE OF THE STATUS BOX DISPLAY TO TEAM THEM: PLOT ONE COURSE AND ALL THE AGENTS FOLLOW IT. TO SPLIT YOUR AGENTS AGAIN, LEFT-CLICK A SINGLE AGENT STATUS BOX. IN THE MISSION ZONE ENEMY AGENTS(RED CIRCLES) POLICE(BLUE CIRCLES) THE TARGET(WHITE DOT WITH RADAR SIGNAL) VEHICLES(WHITE SQUARES) BUILDINGS(BLUE BLOCKS) SOUND EFFECTS OFF F1 MUSIC OFF F2 USING WEAPONS ONLY THE ACTIVE AGENTS WEAPONRY IS DISPLAYED BENEATH THE STATUS BOXES. YOU MUST LEFT-CLICK A WEAPON BEFORE FIRING. THIS HIGHLIGHTS IT IN ORANGE - THE ACTIVE AGENT PULLS THE WEAPON FROM UNDER HIS/HER OVERCOAT,READY TO KILL. ITS A GOOD IDEA TO SELECT A WEAPON WELL BEFORE YOU REACH YOUR TARGET, WHERE THINGS MAY GET A BIT HEKTIC WITH SWIFT,UNNECESSARY VIOLENCE CALLED FOR. BUT TAKE CARE - POLICE RECOGNISE YOUR CYBORGS AS SYNDICATE LACKEYS AS SOON AS A WEAPON IS DRAWN, AND THEY COME STRAIGHT FOR YOU. AIM WITH THE CURSOR AND THE TARGETING ICON APPEARS. WHEN THIS IS RED THE TARGET IS WITHIN RANGE OF YOUR CHOSEN WEAPON. RIGHT-CLICK TO FIRE THE AGENTS WEAPON ONCE. HOLD DOWN THE RIGHT BUTTON TO SPRAY BULLETS AROUND THE MISSION ZONE WITH INSANE ABANDON. DE-SELECT A WEAPON FROM THE DISPLAY WITH A LEFT-CLICK AFTER USE TO AVOID DETECTION BY LAW ENFORCEMENT OFFICERS. THE AGENT SLIPS THE WEAPON BACK INSIDE THE OVERCOAT. GRABBING WEAPONS THE WEAPONS OF AGENTS KILLED IN ACTION, CAN BE RETRIEVED BY AN ACTIVE AGENT MOVE CURSOR OVER REMAINS OF AGENT AND THE GRAB ICON APPEARS. THE WEAPON FLASHES RED TO LET YOU KNOW IF IT IS WORTH RETRIEVING. LEFT- CLICK TO PICK UP WEAPON, IF MULTIPLE WEAPONS AVAILABLE LEFT-CLICK TILL ALL TAKEN. DISCARDING WEAPONS DISCARD WEAPON WHEN EMPTY WITH RIGHT-CLICK TO IT'S ICON PANIC MODE PRESS LEFT & RIGHT BUTTONS TOGETHER TO ENTER PANIC MODE. YOUR AGENT AUTOMATICALLY SELECTS A WEAPON AND FIRES A SALVO. IPA LEVELS ALSO SHOOT UP TO MAXIMUM WITHOUT HAVING TO SET THEM. IT AINT PRETTY,BUT IT'S EFFECTIVE. SELF DESTRUCT IF YOU ARE BEING OVER-RUN AND HAVE INVESTED IN CHEST MOD VERSION 2 OR 3, PRESS CTRL+D ON KEYBOARD AND ACTIVE AGENT BLOWS HIM/HERSELF TO HELL (MAKE SURE THE REST OF YOUR TEAM ARE OUT OF RANGE) THEN GRAB LOOSE WEAPONS AND CONTINUE THE FIGHT. EQUIPMENT FIREARMS PISTOL SHOTGUN PERSUADERTRON UZI LONG RANGE RIFLE SUPPORT WEAPONS FLAME THROWER MINI GUN LASER GUN GAUSS GUN SPECIAL EQUIPMENT ACCESS CARD SCANNER TIME BOMB MEDIKIT ENERGY SHIELD SYNDICATE AMIGA REFERENCE CARD THESE INSTRUCTIONS ARE FOR USE WITH THE AMIGA VERSION OF SYNDICATE.THIS REFERENCE CARD TELLS YOU HOW TO INSTALL SYNDICATE ONTO YOUR HARD DRIVE,HOW TO CREATE A BACK-UP COPY OF THE GAME AND HOW TO LOAD IT. THERE ARE ALSO A NUMBER OF DIFFERENCES BETWEEN THIS AMIGA VERSION OF SYNDICATE AND THE GAME AS DOCUMENTED IN THE EXECUTIVE BRIEF. INSTALLING SYNDICATE ONTO YOUR HARD DRIVE 1. REMOVE ALL FLOPPY DISKS FROM YOUR AMIGA. 2. TURN THE AMIGA ON. 3. AFTER ENTERING WORKBENCH,INSERT SYNDICATE DISK 1 INTO ANY AVAILABLE DRIVE. DOUBLE LEFT CLICK THE SYNDICATE DISK ICON SD1. 4. DOUBLE LEFT CLICK THE INSTALL ICON. 5. TYPE IN YOUR CHOSEN HARD DISK PARTITION AND SUB-DIRECTORY - EG.WORK:GAMES AND PRESS RETURN (THIS ASSUMES THAT YOUR HARD DISK PARTITION IS CALLED WORK: AND THAT YOU HAVE A DIRECTORY WITHIN WORK: CALLED GAMES:) THE INSTALL PROGRAM NOW CREATES A SUB-DIRECTORY CALLED SYNDICATE AND INSTALLS THE GAME TO WORK:GAMES/SYNDICATE. NOTE TO TYPE IN ANOTHER NAME,FIRST ERASE THE THE OLD ONE USING THE BACK-SPACE KEY 6. INSERT SYNDICATE DISKS 2-4 AS PROMPTED ON SCREEN TO COMPLETE THE INSTALL PROCEDURE. DIFFERENCES IN THE AMIGA VERSION MAIN MENU F4 LOAD & SAVE GAME WHEN PLAYING FROM FLOPPY,GAMES ARE SAVED TO DISK 2. REMEMBER NOT TO WRITE-PROTECT DISK 2 WHEN SAVING GAMES WHEN LOADING A SAVED GAME HAVE DISK 2 READY TO INSERT WHEN PROMPTED F5 QUIT TO DOS YOU MAY HAVE NOTICED THAT THE MAIN MENU OPTION F5 QUIT TO DOS MENTIONED IN THE MANUAL ISN'T PRESENT IN THE AMIGA VERSION. SYNDICATE SLAVES PLAYING FROM HARD DRIVE CAN QUIT THE GAME BY TAKING THE CURSOR TO THE TOP LEFT OF THE SCREEN AND PRESSING SHIFT/ESC KEY COMMAND CHANGES TURN BACKGROUND SOUNDS ON/OFF WITH F1. THE F2 KEY HAS NO EFFECT ON MUSIC VOLUME IN THE AMIGA VERSION CONFIGURE COMPANY WHEN CONFIGURING YOUR COMPANY,THERE IS NOW A TURN ANIMATIONS ON/OFF BOX AT THE BOTTOM OF THE SCREEN. THIS LETS YOU DECIDE WHETHER OR NOT TO PLAY WITH THE INTER-MISSION ANIMATIONS RUNNING. THE GAME RUNS WITH FEWER PAUSES IF YOU HAVE ANIMATIONS TURNED OFF LEFT-CLICK THE MOUSE BUTTON TO TOGGLE THIS OPTION ON/OFF SCANNER THE SCANNER ON THE MISSION STATUS SCREEN DISPLAYS ALL THE CHARACTERS WITHIN THE MISSION ZONE IN WHITE.FOR COLOUR INFORMATION YOU MUST BUY THE SCANNER ACCESSORY LISTED AMONG THE EQUIPMENT OPTIONS. THIS DISPLAYS MISSION PERSONNEL AS BLIPS IN THE FOLLOWING COLOURS; YOUR AGENTS-YELLOW ENEMY AGENTS-RED CIVILIANS-SMALL FLASHING WHITE SPECKS(PERSUADED CIVILIANS TURN YELLOW) GUARDS-PINK DEAD AGENTS-DISAPPEAR POLICE-FLASH DARK/LIGHT BLUE TARGETS-WHITE(PERSUADED TARGETS FLASH YELLOW/WHITE) VEHICLES-WHITE SQUARES NOTE YOUR CYBORGS' ELECTRONIC MECHANISM INTERFERES WITH A VEHICLES SCANNER PULSE. THIS MEANS THAT THE VEHICLE CAN SOMETIMES DISAPPEAR FROM THE SCANNER DISPLAY. BUILDINGS-BLUE BLOCKS ROADS-DARK GREY TARGET WHEN YOU LOOK AT THE SCANNER YOU CAN SEE A WHITE PULSE GIVEN OFF BY THE ACTIVE AGENT. THIS IS THE TARGET LOCATOR,REPLACING THE RADAR SIGNAL EMITTED BY THE TARGET IN THE PC VERSION. MOVE YOUR AGENTS IN THE DIRECTION OF THIS PULSE IN ORDER TO HUNT DOWN THE TARGET AND SUCCEED IN YOUR MISSION RELOAD TO SAVE TIME AFTER A MISSION. RELOAD ALL YOUR WEAPONS AT ONCE. TO DO THIS FOLLOW THE PROCEDURE AS IN THE MANUAL,AND THEN RIGHT-CLICK THE RELOAD BOX -END- ADDITIONAL SYNDICATE DOCS ************************* Syndicate Docs! (c) 1993! When you start up the game you will see this menu: +----+--------------------------------------------------------+ | F1 | CONFIGURE COMPANY | | F2 | BEGIN MISSION | | F3 | LOAD AND SAVE GAME | | F4 | MULTIPLAYER GAME | | F5 | RESTART GAME | | F6 | QUIT TO DOS | +----+--------------------------------------------------------+ F1 - CONFIGURE COMPANY You will be presented with more options: +------------+ +--------------------------+ | Current | | * COLOUR AND LOGO | | Logo | | | | | | * COMPANY NAME | +------------+ | | +-------------------+ | * YOUR NAME | | Company Name | +--------------------------+ +-------------------+ +-------------------+ | Your Name | +-------------------+ +--------------+ +--------------+ | ACCEPT | | MENU | +--------------+ +--------------+ Current Logo - Displays the logo you have currently selected as well as the background colour for it. Company Name - Displays the current name of your company/team/syndicate Your Name - Displays the name you entered for yourself COLOUR AND LOGO - Select this to change the black logo and the background colour (if you want to bother). Click on the arrows beside the heading COLOUR to scroll through colours. Click on the arrows beside the heading LOGO to scroll through logos. COMPANY NAME - Click on this to change or enter a name for your company. Simply type it in and click OK to save or CANCEL to abort. YOUR NAME - Click on this to change or enter a name for yourself. Simply type it in and click OK to save or CANCEL to abort. ACCEPT - Click here to save any changes and return to the main menu. MENU - Click here to discard any changes and return to the menu. F2 - BEGIN MISSION You will be shown a map of the world divided into many regions. If you are just starting, you will have to start with the United Kingdom. The different colours of the different regions represent different syndicates. It doesn't really matter which syndicate holds which region, you have to get them all to win. If you click on a region, you will be given some information about it: Name: Name of region Pop: Population of the current region Tax: Tax of region. If you don't own the region, it is unknown. If you do own it, you will be able to regulate it. The amount you will be getting per day is displayed, as well as the percentage. To change it, click on the arrows. Own: Displayed only if you don't own the region and is always blank. Stat: Displayed only if you own the region and shows the people's attitude towards you, dependant on their taxes. There are two buttons at the bottom of the map: Brief (bottom left)-Appears only if you own a region adjacent to the one you currently selected and allows you to start the mission in this region. Menu (bottom right)-Takes you back to the main menu. F3 - LOAD AND SAVE GAME Presents you with a list of save games. Click on the spot you wish to save in or load. If saving, you may enter a description. Click the SAVE button at the bottom to save in the selected slot. Click the LOAD button to load the game from the selected slot. Click MENU to go back to the main menu. F4 - MULTIPLAYER GAME You can select from a list of 10 multiplayer levels. I haven't figured out what this is for, but you don't have to do it to finish the game. Could it be modem play? Or just training???? F5 - RESTART GAME Starts the game from the same position as when you first load it up. It does not erase the save games, but it simply starts a new game. F6 - QUIT TO DOS If you don't know what this does, do yourself a big favour and take a flying leap out the window. STARTING A MISSION Simply select the region you wish to conquer on the map, and, if you own a region right beside the one you selected, the BRIEF button in the bottom left hand corner will become available. Click on it to go to the region you selected (at the beginning you must go to the United Kingdom), but first, some choices: THE BRIEFING There will be a number of options as well as a lot of information at this screen. +--------+ | Logo | +--------+ +----------------------------------------------++-----------------------+ | || Current Money | | |+-----------------------+ | |+-----------------------+ | || BUY INFO | | |+-----------------------+ | || Price of Next Info | | Description of Mission |+-----------------------+ | |+-----------------------+ | || ENHANCE | | |+-----------------------+ | || Price of Next Enhance | | |+-----------------------+ | |+-----------------------+ | || | | || Radar | |-----------+ +-----------|| | | PREVIOUS | | NEXT || | +-----------+----------------------+-----------++-----------------------+ +-----------------++-----------------+ +-----------------------+ | ACCEPT || MAP | | MENU | +-----------------++-----------------+ +-----------------------+ Logo - Displays your company's logo. Description of Mission - This is where you get all your information about what you have to do in this mission. The objective is outlined, as well as the general type of mission (i.e. assassination, etc.). If you buy extra info, it will appear in this window as well (You may have to click the NEXT button.). ACCEPT - If you are ready to continue and still want to try this mission, click this to go to the TEAM SELECTION menu. MAP - If you don't want to do this mission, click here to go back to the world map and select another destination. NEXT - Appears in the corner of the Mission Description window if there is more than one page of information about this mission (especially when you bought more info.). Click here to go to the next page. PREVIOUS - Appears if you are on page two or more in the mission info. Click here to go back one page. Current Money - Shows how much money you have at the moment from taxes, etc. BUY INFO - Click here to get more strategical information on the mission (Usually more detailed whereabouts of target.), but for a price. Price of Next Info - This shows how much money more info will cost you. This depends on the mission and the amount of info you already bought. ENHANCE - Click here to increase the range of the radar, for a price. Price of Next Enhance - This shows how much money it will cost to increase the range of your radar another step. This depends on the mission and the amount of times you already increased the range. Overhead Radar - This shows a little map of the place you will be starting off in. It also shows the range of the radar, which can be enhanced by clicking the ENHANCE button. MENU - Click here to abort mission and go back to the main menu. TEAM SELECTION Once you have all the info you want and increased the range of the radar as much as you want, click ACCEPT to go to the TEAM SELECTION menu. You will be given choices on how you want to outfit your team members, and what new technology you wish to research. +--------+ | Logo | +--------+ +------++------++------------------------------+ |Cyborg||Cyborg|| Team Member's Name | | #1 || #2 |+------------------------------+ | || +--------------------------+---------------+ +--------------+ +------++------+ | Level of Brain| | Current Money| +------++------+ +---------------+ +--------------+ |Cyborg||Cyborg| | Level of Eyes | | | | #3 || #4 | +---------------+ | Available | | || | | Level of Heart| | Weapons/Mods | +------++------+ Picture of Current +---------------+ | | +--------------+ +---------------+ | Weapon/Mod | | RESEARCH | | Level of Chest| | Info | +--------------+ +---------------+ | | | TEAM | | Level of Arms | | | +--------------+ +---------------+ | | | MODS | | Level of Legs | | | +--------------+ +---------------+ | | | EQUIP | +---+---+---+---+ + | +--------------+ | 1 | 2 | 3 | 4 | | | | ACCEPT | +---+---+---+---+ +--------------+ +--------------+--------------------------| 5 | 6 | 7 | 8 | | MENU | +---+---+---+---+ +--------------+ Logo - Display's your company's logo. Cyborg #1 - Click here to select the first team member. Cyborg #2 - Click here to select the second team member. Cyborg #3 - Click here to select the third team member. Cyborg #4 - Click here to select the fourth team member. RESEARCH - Click here to access the RESEARCH menu. TEAM - Click here to replace or select team members. First choose which team member you will be replacing or selecting by clicking the appropriate Cyborg button (above). Then select the cyborg you want from the list. This is only if one cyborg dies because other than the mods and weapons you buy, there is no difference between them. MODS - Click here to get a list of the artificial modifications you can add to your cyborg. They are expensive. You will start with level 1 mods, but as you research better ones, you can have up to level 3. Click on the mod you wish to purchase or get info on. You will be given a description of what it is and does (see below for details). You can purchase the mod by clicking the PURCHASE button below the info, and the money will be deducted. You cannot sell mods. You can click CANCEL to return to the mods list. If you purchase a mod, it is automatically implanted on the cyborg you have selected, and in the appropriate space. EQUIP - If you clicked on MODS, click here to return to the list of weapons and equipment. Click on the weapon from the list which you wish to buy or get info on. You will be given a picture. Below it is some information such as Ammo and Range (See below.). Click on the PURCHASE button below the info to buy the weapon or equipment. The money will be deducted. The item is automatically placed in the selected cyborg's inventory, and comes fully loaded. Click cancel to return to the equipment list. ACCEPT - Click here to start the mission once you are done equipping. Team Member's Name - Display's the current cyborg's name. Picture of Cyborg - Shows the cyborg. Any mods you may have purchased are shown on the cyborg, but nothing else is shown. Level of Brain - Shows which artificial brain (if any) the current cyborg has implanted. Blank if none. Level of Eyes - Shows which artificial eyes (if any) the current cyborg has implanted. Blank if none. Level of Heart - Shows which artificial heart (if any) the current cyborg has implanted. Blank if none. Level of Chest - Shows which artificial chest (if any) the current cyborg has implanted. Blank if none. Level of Arms - Shows which artificial arms (if any) the current cyborg has implanted. Blank if none. Level of Legs - Shows which artificial legs (if any) the current cyborg has implanted. Blank if none. Inventory - This shows the weapons and equipment the current cyborg is carrying with him. The bar underneath shows how much ammo is left in the weapon. Totally white means full, while if any black is showing, you may want to reload your gun. For equipment, the bar is always fully white. Clicking on an item from the inventory of any cyborg will bring up the same thing as selecting it from the list of equipment. It will give you a picture, some information, and a number of buttons will appear under the information. CANCEL will take you back to the mod or equipment list. RELOAD is only available if the weapon is not fully loaded. The information tells you how much a reload of this particular weapon will cost. If you choose to reload it, click RELOAD, and it will be filled up. Click SELL to get your full money back for the weapon. You will be given its value back in money, and it will disappear from your inventory. You can trade items in this screen by dragging the item square you wish to trade with the right mouse button. Release the right mouse button on the Cyborg button (see above) of the cyborg you wish to give the item to. If that cyborg does not have enough room in his inventory, the item will be put back in the inventory of the cyborg who had it last. Current Money - Shows how much money you currently have. Information Window - Displays either the list of mods or equipment, or information about a mod or piece of equipment (see above). MENU - Click here to abort mission and go to the main menu. +--------+ | Logo | +--------+ +--------------+ +---------------------------------------+ +-------------+ | List of | | Research Topic | | Money | | Research | +---------------------------------------+ +-------------+ | Topics | | | | | | | | | | List of | | | | | | Current | +--------------+ | | | Weapons/Mods| +--------------+ | | | | | FUNDING + |C| % Complete Graph | | Weapon/Mod | +--------------+O| | | Info | | Funding |M| | | | +--------------+P| | | | | FUNDING - |L| | | | +--------------+E| | | | +--------------+T| | | | | MODS |E| | | | +--------------+ | | | | | EQUIP | | | | | +--------------+ +---------------------------------------+ +-------------+ | ACCEPT | DAYS IN DEVELOPMENT +--------------+ Logo - Displays your company's logo. List of Research Topics - Lists the weapons or mods you can research at the moment. Sometimes it will simply have a class of weapon such as "heavy" or "miscellaneous". However, if during a mission, you pick up a weapon you don't yet have available, and you leave or finish the mission with it, you will be able to research that particular weapon. Click MODS to display mods here. Click EQUIP to return to equipment/weapon. You can only research mods of one version higher than you have available (If you have only eyes V1, you will not be able to research eyes V3 until you have eyes V2.). To find out the cost of researching something, or to research it, click on it from the list. You will be shown "Max Funding" and "Min Funding". Max Funding is how much it will cost to research it in one day. Min Funding is how much it will cost each day to research it in 10 days. If you still wish to research it, click the RESEARCH button below this information. If you have changed your mind, click CANCEL. After clicking RESEARCH, click the FUNDING + or FUNDING - buttons (See below.). FUNDING + - Allows you to increase the funding for a research project. First, you have to select what you wish to research (See above.). Click this button to double the funding PER DAY, and halve the time in which the project will be completed. The funding is doubled and time halved everytime you click this button. The maximum funding will have the project done in one day, while not clicking this button at all after selecting a project will leave it at 10 days (A long time). Funding - This displays how much the project will cost PER DAY. It will always cost the same amount in the end, but you can collect more taxes before you have to pay the whole sum by leaving it at more than one day. This amount can be regulated with the FUNDING + and FUNDING - buttons. FUNDING - - Allows you to decrease the funding for a research project. First, you have to select what you wish to research (See above.). Click this button to halve the funding PER DAY, and double the time in which the project will be completed. The funding is halved and time doubled everytime you click this button. MODS - Click here to display the mods you can research in the List of Research Topics area. EQUIP - Click here to display the equipment/weapons you can research in the List of Research Topics area. ACCEPT - Accepts all changes or projects assigned and returns you to the TEAM SELECTION menu. Research Topic - Tells you what (if anything) you currently are researching or will be researching. % Complete Graph - This graph shows the relationship between the percentage of the project completed already, and the time in days it will take to complete. If the project has already been started, the line will be flashing in the area which has already been completed. The rest of the line will remain the same colour. At any stage of the project, you can increase or decrease the funding to alter the time and daily cost of the project. Money - Displays how much money you currently have. List of Current Weapons - This area displays either the equipment/weapons you currently have available, or the mods you currently have available, depending on which of the two buttons you clicked (MODS or EQUIP). If you click on any mod or weapon from this list, the standard info will appear-range, ammo, etc. for weapons and a short description for mods. Click CANCEL to get the list again, if you are currently getting info on something. THE PLAYING SCREEN Once you have finished any research and outfitting jobs, click ACCEPT from the TEAM SELECTION menu to start the mission. The screen looks like this: +------++------+ +------------------------------------------------+ |Cyborg||Cyborg| | | | #1 || #2 | | | | || | | | +------++------+ | | GROUP | | +------++------+ | | |Cyborg||Cyborg| | | | #3 || #4 | | | | || | | | +------++------+ | T H E | +---------------+| | | 1 | 2 | 3 | 4 || A C T I O N | +---------------+| | | 5 | 6 | 7 | 8 || W I N D O W | +---------------+| | +--------------+ | | | Mission | | | +--------------+ | | +--------------+ | | | | | | | Radar | | | | | | | | | | | | | | | +--------------+ +------------------------------------------------+ Cyborg #1-4 - This shows a little picture of the appropriate cyborg. It also displays what the cyborg is holding (which weapon) and it shows him walking if he is walking at the moment, and standing if he is standing at the moment. Below each cyborg's picture are 3 white lines. These bars control the "hormones" of the cyborg. If you click to the right of the white line, a bar will move up to the point where you clicked the mouse. The "hormones" go as follows: First bar- ADRENALIN Greatly increases the speed of the current cyborg while walking. Useful for long walking trips. Second bar- PERCEPTION Increases the current cyborg's precision and aim. Important for "can't miss" situations, and useful to have all the time (saves ammo) Third bar- INTELLIGENCE Allows the current cyborg to shoot at hostile targets on his/her own. If you put it up all the way, you can practically walk and the cyborgs will automatically kill any hostile targets they can hit. I don't see a point to decreasing the "hormones" by clicking to the left of the line. It seems to have no point whatsoever. Each of these hormones is helped by certain mods. Adrenaline - Artificial Heart Perception - Artificial Eyes Intelligence - Artificial Brain These mods mostly regulate how long the cyborg can sustain the particular "hormone", but to some degree also regulate how effective they are (i.e. eyes V3 increase aim more than eyes V2.). Once the "hormone" has been activated, you can switch it off by clicking on the white line. However, it will decrease on its own. Once it is all used up, the cyborg will be back to normal. The white line may move a bit to the right, therefore decreasing the maximum amount of the hormone, but after a time without the hormone, it will return to its original position, and the amount of the hormone will be restored as well. GROUP - This allows you to use the whole group instead of each individual cyborg. Increasing hormones while in a group increases them for all cyborgs. Moving somewhere will move all cyborgs, and if you shoot at someone, the whole group will shoot (increased firepower). If you select a weapon or piece of equipment from the inventory while in group mode, the cyborg you have selected (you still have one selected) will draw the weapon you selected, but the rest will equip the best weapon they have. Inventory - This shows the 8 items your cyborg is carrying. They are not always carrying 8. You can arm a weapon by clicking on it with the left mouse button. The red bar underneath most weapons indicates the amount of ammo left in the weapon. You can drop an item by selecting it with the left mouse button, then clicking it with the right mouse button while it is selected. You cannot transfer items. You must drop them and pick them up with the cyborg you want. Mission Window - This shows the mission objective in Yellow letters. It consists of the mission type (i.e. pick up weapon, assassinate, etc.). It also shows what the current cyborg or group (if selected) is doing at the moment (i.e. going, using weapon, getting hit by bullet). This is shown in red letters. Radar - This is the overhead map of the surrounding area. Depending on whether or not you have a scanner, or have paid to enhance the range of the radar, the radar may show only the close-by things or may show a big area. On the radar, humans (cops, civilians, etc.) show up as white dots. Enemy syndicate agents show up as either red dots or flashing yellow squares. You are big white squares. The mission target will usually emanate waves which will show you on the radar which direction the target is. The target usually also shows up as a big white square. If there are no target waves, it usually means you have to assassinate all the enemy syndicate agents. THE ACTION WINDOW You can interact with the action window in a number of ways: Clicking on a spot on the window, with the left mouse button, will move your cyborg or group to that place. To scroll the action window, move the cursor to the edge of the screen on the side you wish the window to scroll (i.e. if you wish to see what's to the left of your cyborgs, move the cursor to the left edge of the screen.). If you wish to follow someone, put the cursor over the person you wish to follow. It should look like a red or white crosshair. Click the left mouse button. The cyborg of group will attempt to follow the target. To fire you weapon(s), put the cursor on the area or person you wish to fire at. If it is a person, you will usually be able to hit them only if the cursor is a white crosshair when you put it over them. This means that they are in range of the weapon(s) you are currently holding. You may be able to hit them with a white crosshair, as some weapons have a large scattering range. Destroying cars takes a long time, so be patient. The cursor will not turn to a crosshair over a car or anything other than a person, therefore you will have to just shoot at the area, which is accomplished just by clicking the right mouse button on the spot you wish to destroy. To use a car or train, get into a group and click the left mouse button on the car or train. Once all your cyborgs are inside, click on the road where you wish to go. There are no collisions, and you cannot be shot while in a car, though your car MAY be destroyed. You can usually fire from your car on enemies. However, you may accidently blow up your car. You can only make U-turns at intersections. You can run down enemies who are standing on the road by simply running your car over them. This, however, rarely happens since the enemies usually stay off the roads. If you have killed an enemy, he will usually leave his weapon(s) behind. Put the cursor over his dead body. The cursor will turn into a sort of magnet if there is a weapon there. You MUST have an empty inventory space in order for the cursor to turn into a magnet. If there is a weapon there, it will be displayed in your empty inventory space. It will be flashing, meaning that you don't have it yet. If you want it, click the left mouse button over it, and you cyborg will walk over to it and pick it up. Avoid picking weapons up with a group since I had a number of them get lost when I tried to do that. MODS General Comments: In general all the mods of one type do the same thing, but progressively better as the version increases. Legs V1 12000 Servo Assisted Hydraulics Allow quicker movement. Legs V2 16000 Plasteel legs. Lighter and tougher than metal. Enhanced Hydraulics and balance control. Legs V3 26000 Cybermesh legs, plasteel core with synthetic muscle fibre. Superb response and balance coupled with speed. Comments: Make you walk faster. Quite useful if no car is available. Arms V1 9000 Servo Assisted Hydraulics Allow carrying heavier items. Arms V2 16000 Plasteel arms. Lighter and tougher than metal. Enhanced Hydraulics system and pressure control. Arms V3 26000 Cybermesh legs, plasteel core with synthetic muscle fibre. Excellent tactile control and weight loading. Comments: Arms allow you to carry heavy guns without walking slower. Chest V1 18000 Metal Chest Cage. All internal organs are shielded by heavy metal casting. Chest V2 21000 Plasteel Chest Cage. Lighter and tougher than metal version, with better mobility. Chest V3 25000 Cybermesh Chest Cage with Power Shielding. All organs are shielded by a low power field generator. Comments: Decrease damage taken from enemy bullets. Regenerate damage. Brain V1 10000 Neural Enhancer. Speeds up brain stem response time. Brain V2 14000 Neuro CNS Device. Intercepts most low level functions leaving the brain for high end decisions. Brain V3 18000 Cerebral Multiplier. Connected to compnet gives access to a mass of tactical info. Adapted from the military version. Comments: Longer sustenance of the intelligence hormone. Heart V1 6000 Heart Stimulator. Monitor and mantains the heart rate of an individual. Heart V2 8000 Heart Accelerator and Monitor. Heart rate is almost doubled allowing quicker distribution of hormones. Heart V3 11000 Cybernetic Heart. Powerful pump with built in system analysis and override facilities. Triples output of a standart human heart. Comments: Longer sustenance of the adrenaline hormone. Eyes V1 4000 Vision Enhancer with limited zoom capability. Allows near perfect vision even at night. Eyes V2 4000 Enhanced model of V1 incorporating target acquisition and range finder. Eyes V3 4000 Latest neurocybernetic implants, give totally perfect night vision with targeters, range finders and threat identifiers. Comments: Longer sustenance of the perception hormone. WEAPONS: General Comments: Cost-how much it costs to produce and sell Ammo-how many bullets it holds Range- how far will it shoot Shot-how many bullets it shoots at one time Persuadertron Cost : 5000 Ammo : 50 Range: 256 Shot : 10 Comments: Useless as a killing weapon, but needed to people in certain missions. Pistol Cost : 100 Ammo : 13 Range: 1280 Shot : 1 Comments: Not very good. Buy a shotgun instead at the early stages. Gauss Gun Cost : 50000 Ammo : 3 Range: 5120 Shot : 15000 Comments: Very powerful. Fires a stream of bullets, but little ammo and unnecessary. Shot Gun Cost : 250 Ammo : 12 Range: 1024 Shot : 2 Comments: The weapon of choice for the early stages. Uzi Cost : 750 Ammo : 50 Range: 1792 Shot : 2 Comments: Good for long range weapon in early stages. Mini Gun Cost : 10000 Ammo : 2000 Range: 2304 Shot : 2 Comments: The best all around weapon. Unbeatable value and firepower. Laser Cost : 35000 Ammo : 5 Range: 4096 Shot : 2000 Comments: Kills outright if hits. Little ammo. Expensive. Flamer Cost : 1500 Ammo : 1000 Range: 640 Shot : 1 Comments: Good for toasting enemy syndicate agents. Great for missions requiring elimination of a large number of enemy syndicates, as it kills outright if hits. Long Range Cost : 1000 Ammo : 30 Range: 3584 Shot : 2 Comments: Good for long range sniping, but weak. Scanner Cost : 500 Ammo : 1 Range: 256 Shot : 1 Comments: Allows you to increase the range of your radar without paying for it in every mission. Must be carried to work. Medi Kit Cost : 3000 Ammo : 1 Range: 256 Shot : 500 Comments: Restores energy of your Cyborg. Time Bomb Cost : 25000 Ammo : 200 Range: 256 Shot : 1 Comments: After dropping it, it will produce a *large* explosion. Access Card Cost : 1000 Ammo : 1 Range: 256 Shot : 1 Energy Shield Cost : 8000 Ammo : 200 Range: 768 Shot : 15 Comments: Protects from bullets only. Has to be equipped to work. Docs Supplied by EEK-A-MOUZE - Typed by J/\V/\HE/\D <> Docs appears courtesy of A-145 corp. (c) 1993,52,59,47,41,52 King Docs inc. EEK-A-MOUZE greets: Baser Evil, Loons, Access UK JAVAHEAD greets: Rgy^ra End of File. (c) 1993,52,59,47,41,52 King Docs inc. (tm) (r)