Alien Breed II: The Horror Continues - Manual It's been nine long years since the first outbreak when Inter Planetary Corps members, Johnson and Stone, crushed an alien invasion on a remote space research station. For nine years the horror has ceased. Times have changed in many ways - the threat of war no longer hangs like a dark shroud over the Federation Colonies, every member aware of the possibility of invasion, every one afraid , every one now together .... safe. The IPC has now grown , strengthened, mainly due to the alliance of the six major races in the Federation Colonies. Because of this, the IPC became more respected due to the fact that one race were far more likely to respect the law if one of their own was giving the orders. Problems, it seemed, were long gone and the Federation could look forward to an indefinite peace. But Johnson and Stone, those heroes who witnessed such terror, could not rest easy... Reports of problems at Federation Colony - Alpha Five - home of several hundred crew members, has been transmitting emergency signals for the past few hours. Federation H.Q. fears the worst, it's almost as if history is repeating itself.... The Four strongest members of the IPC's marine force are called together, but just Two will make the journey to FCA5 - their mission brief unclear. The horror is about to continue GAME OPTIONS ---------------- Number Of Players You can select between 1 player and 2 players (simultaneous). If you are playing the 2 player game then you must connect a joystick to port 0 where the mouse is usually connected (really ??). The game is best played in the 2 player game mode. default is 1 player. Skill Level You can select between normal and difficult. The skill level depicts the strength of the enemy opposition within the game itself. default is normal. Share Credits If you wish, you can share any credits found in the game between 2 players if playing in a 2 player game. This depends upon the style of game you prefer to play. Default is off. Select Character You may choose which of the four IPC characters you wish to play. Each starts with different weapons and slightly different abilities - You will have to find these out for yourself. Default are Johnson and Stone but you can also select Ruffertoo (an intelligent lizard-lifeform) and Zollux (a tough war robot). You may find it wise to experiment with combinations of the characters that best suit your playing style. When you are happy with your selections, it's time to start the game. COMMENCING PLAY ------------------- When you begin the game, you will be lowered by a Federation dropship onto the landing pad of the Alpha-5 base. Your mission will be as per the brief outlined by the Federation - You MUST follow all instructions to the letter Information within the complex is scarce and you are advised to make best use of anything you may find. The Intex Networks "INFOBASE" is a good source of further reading. Amongst the items you will discover will be keys, ammo clips and first aid, if playing in 2 player mode you are advised to ration these accordingly. CONTROLS WITHIN THE GAME ---------------------------- Control is on joystick. Push the stick in the direction that you wish your player to travel. pressing on the fire button will fire your current weapon providing it is armed with ammunition. (Ammo cn be picked up or bought via the computer network). During the game, the following keys take effect. SPACEBAR = Nearest player logs onto computer terminal (INTEX 4000). M = Use hand map (use space to toggle between different zooms if available). Note that due to security reasons, the intex 4000 will not display deck-maps and you will have to buy a scanner for this purpose. RIGHT ALT = Toggle through player 2's weapons. LEFT ALT = Toggle through player 1's weapons. ESC = Quit back to main menu. INTEX 4000 TERMINAL ----------------------- When logged onto the computer network,you can order extra weaponry,key packs etc. Weapons are available in three stages, each more powerful but each stage using up more ammo - it's your decision. Use the joystick to move through the options available and the button to select. WEAPON MENU Select and purchase a new weapon/utility (credit dependent). TOOLS MENU Select and purchase new equipment (credit dependent) MISSION BRIEF Current mission overview INFO BASE Information database (recommended reading) GAME STATS Statistics and current game status ABORT Leave terminal and continue game HELP AND INFORMATION ------------------------ Although details are scarce, we can confirm that mission teleport codes exist and these should be entered into the computer network whereby you will be teleported to the appropriate mission. Using the main menu will suffice. Hand maps are deemed essential to successfully completing your mission. Using the main menu will suffice. Doors may be blasted open if you have a good enough weapon, some doors are much stronger than others. CREDITS ----------- Alien Breed II was designed and written specifically for the AMIGA by the following team ANDREAS TADIC ------ PROGRAMMING, DESIGN RICO HOLMES ------ GRAPHICS, DESING ALLISTER BRIMBLE ---- SOUND FX, MUSIC LYNETTE READE ------ SOUND SAMPLES MARTYN BROWN ------ PROJECT MANAGEMENT --- Typed By Fraz