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Gloom Hot

 
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Gloom

Information

Information
License:  Commercial
Year:  1995
Hardware
A1200 (AGA) CD32
Number of disks
2
Harddrive Installable
Unknown
Language
English
Number of Players
2
Simultaneous Players
2
Game Developer's Credits
Publisher:  Guildhall
Developer:  Black Magic
Coder:  Mark Sibly
Graphics:  The Butler Brothers
Musician:  Kevan Stannard
Game Notes and Information

Screenshots, Artwork and Media

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Artwork - (Boxart, Diskscans, Adverts.. etc)
Media
Gloom Gameplay

Manuals and Downloads

Manuals and Support Material
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Member's Reviews

Editor review

Gloom

0 of 0 people found the following review helpful
Gloom



Introduction



The Amiga has always been famous for its wide range of quality games. Most of these was made in 2D, which was the norm during the period from the late 1980īs to the middle of the 1990īs. In 1995 things began to change. Several developers started looking into the possibility of releasing 3D games on the Amiga. Such games had already been made for the PC, and with huge success. Most of us will remember PC classics like Wolfenstein 3D and Doom. Now the time had come for the Amiga to enter the era of 3D gaming.



Because of this trend, and probably due to customer demand, the Amiga saw releases of 3D Doom-clones like Fears, Alien Breed 3D, Breathless, and Gloom. In this review we will have a look at the last mentioned one, namely Gloom.



The Hard Facts



Gloom was made by Black Magic Software and published by Guildhall Leisure Services Ltd in 1995. It is a first person shooter in 3D with texture-mapping, and it was released for AGA machines only. That means that it will not work on an Amiga 500 or an Amiga 600. You need an Amiga 1200 or an Amiga 4000 to play the game.



The Game



One thing about Gloom is that it runs fast. It is nice and smooth on an Amiga 1200 and plays very well. Compared to other 3D titles like Breathless or Alien Breed 3D 2, it is no need to have fast turbo card with plenty of extra memory. A version was also released for the CD32 and it worked just as flawless as on the Amiga 1200. I think this is a plus for Gloom, as it at the time gave most people owning an Amiga the possibility of playing it, without being disappointed by major slowdowns during gaming.



The plot of the game is not a big interesting one. You are a soldier, you are in some ways trapped in a big building. This building is of course infested with enemies that are out to get you. Your mission is to progress through the levels, trying to survive, and to wipe out the forces of evil. This is no easy task, and it takes a bit of time learning the tricks of the trade.



The storyline has never been the most important thing when thinking about Amiga and PC Doom-clones from the middle of the 1990īs. The story in Doom isnīt much more advanced than the one in Gloom.



Strange Options and Missing Gun



There is also an interesting option in the game. You can choose between the so called "meaty" and "messy" modes. "Messy" will leave the enemies body parts scattered around the floor. It really doesnīt matter which option you choose. It is like in Moonstone, where you had the possibility of turning gore on and off.

So, where is the gun, Mister? This is a question many people asked. Well, in Gloom you canīt see the gun you are carrying with you. Unlike in Fears and Alien Breed 3D, itīs not visible to the player. You canīt have shotguns or gigantic rocket launchers either. Instead you have a wide range of plasma rifles. During the game you can pick up upgrades for the rifle, so that itīs more effective.



Two-player modes



Yes, Gloom supports two people playing at the same time. You can either play split-screen, one on the top and one on the bottom. Or you can have a thrilling time linking via a null-modem cable. Those are good options and extends the lifespan of the game. It works smooth as well, with no serious lag in speed.



Overall



Gloom is indeed a fine 3D shooter for the Amiga. It works fast on an Amiga 1200 or a CD32. It doesnīt have a big fancy story, but it doesnīt pretend having one either. It is all about action, and that action starts once you enter the building of "gloom". The game starts off a bit easy, but gets harder after a while. Some of the levels are quite big and can be a bit confusing to the newcomer. Gloom supports two-player modes, which is good, as you can team up with one of your mates and have a go. All in all, Gloom was a fine attempt at bringing the world of 3D gaming to the Amiga, and it is still fun to play even today. It is basically good old 2D action in 3D.

Overall rating: 
 
7.0
Graphics:
 
7.0
Sound:
 
7.0
Gameplay:
 
7.0
Lifespan:
 
7.0
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Avatar Reviewed by P G
January 17, 2007
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